Blizzard: Please don’t read this. It’s a secret plan. Thanks for your cooperation.
To everyone else:
So I’ll let you in on a secret to how you prove Blizzard wrong about Layering. You play Classic WoW. Everyone plays Classic WoW, doesn’t quit, and stays playing for months on end.
If the population does NOT drop and they are unable to disable Layering, this means they were wrong and they should have provided additional servers and not used layering in the first place. Blizzard would potentially be forced to create new servers and offer free transfers in order to avoid keeping Layering enabled longer than they planned. They would be embarrassed and proven wrong.
If, on the other hand, people DO stop playing and it gets to the point that they can simply disable Layering – then Blizzard was right. The community would be proven wrong, and Blizzard would have saved themselves time and effort on condensing low population servers.
So, to that end, prove them wrong. Play. Convince everyone else to play. Stay playing for months.
Okay… promise not to tell Blizzard this secret plan. They’ll be sooooo embarrassed if they were wrong. But, oh boy, if they were right, the community will surely apologize and admit they were wrong. Right?
Exactly. I think people tend to forget this forum is to discuss the game and bring in feedback about what’s working for you as a player, and what’s not.
It’s not about being wrong or right. It’s about providing your viewpoints and try to explain your thoughts and feelings behind them so Blizzard can figure out if their game is coming across the way they’d like it to.
That said, OP i see what you’re doing. You know, there’s a reason Taurens can’t be rogues But i applaud you for the effort! It’s quite cute. #nochanges
Here is how it’ll probably work: They’ll go with layering for the first few weeks and gauge player retention at that point in time. If there is more traffic than expected, they’ll open more servers to accommodate those players. If not, then they avoided expending resources on unnecessary server architecture.
Sir, I am going to have to ask you to stop posting anecdotal evidence that Layering is justified. You make it seem reasonable. Have you not read the secret plan? That flies in the face of it all and suggests that Blizzard is making a rational decision by implementing layering.
With that rational thought process I can only assume you’re a shill for “Big Layering™”. You make it seem like layering will have a net positive effect on Classic WoW. That doesn’t fit the narrative I’ve been told by the layering mega threads.
I clearly asked Blizzard to stop reading. If that’s not effective… then the whole plan is bust.
PVE server was significantly lower to begin with compared to the PVP server. Also, the only way you could get these numbers is through /who which is only going to show you people in your layer.
Not saying I dont get your point, but those numbers are strictly anecdotal and therefore cannot be used as a proper sampling pool statistically.
But OP does have a point. If the supposed 80% dropout rate doesn’t happen, then they’ll likely have to open more servers just to take the load off the existing ones. Layering helps with player-end experience, not server-end performance.
I don’t think you understand what anecdotal means sir. If I said that I don’t see a lot of people around, that is anecdotal. Giving you exact numbers is the opposite of that.
I’m a data analyst. I know exactly what it means and giving specific numbers from YOUR OWN experience is, in fact, anecdotal. It’s your experience and yours alone and not reflective of the entire population or even sample population.
Just because you can give specific numbers doesn’t mean it’s not anecdotal. If a study finds that the average wait time in a restaurant’s drive-through is 5 minutes, but I claim it took me 15, my sole experience is anecdotal regardless of the fact that i can give you the exact timing.