I wanted to open a discussion about secondary stats—Mastery, Haste, Versatility, and Critical Strike—and how they often present an illusion of choice rather than true customization. While these stats theoretically offer ways to tailor our characters to different playstyles, the reality is far less flexible.
Here are some key points to consider:
1. Forced Into Meta Stats
For most classes and specializations, there’s a clear hierarchy of “best stats.” Whether you’re raiding, PvPing, or Mythic+ running, it’s almost always a single stat or two that dominate. If you deviate from these meta stats, you essentially nerf your character. This means that players who want to experiment or choose stats that feel thematically appropriate to their character are punished for doing so.
2. Lack of Real Variance in Builds
Secondary stats should, in theory, allow for different viable builds, but that’s not how it plays out. The “best” stats are so heavily weighted that every other option becomes irrelevant. This lack of diversity in viable builds removes a layer of meaningful choice from the game.
3. Secondary Stats Create a Trap for Casual Players
Casual players or those who don’t min-max often fall into the trap of picking “incorrect” stats because they may not know the meta. As a result, they unintentionally underperform, which can feel disheartening. The system doesn’t provide much flexibility for players to prioritize “what feels good” without severely impacting their character’s effectiveness.
4. Encouraging True Customization
If secondary stats are meant to provide flexibility, we need a system where the gap between the “best” and “worst” stats is much narrower. Balancing secondary stats so they’re closer in power would give players more freedom to experiment without feeling penalized.
5. Potential Solutions
- Rebalance Secondary Stats: Narrow the performance gaps so that all secondary stats have competitive value for every class and spec.
- Stat Swapping: Introduce a system that allows players to redistribute secondary stats on gear, empowering them to experiment with different setups without losing out entirely.
- Scaling Secondary Stats: Create diminishing returns on stacking one or two stats, encouraging broader distribution and incentivizing hybrid builds.
- Completely Get Rid of Secondary Stats: Basically this would allow for more balancing on actual classes/specs rather than the stats they can/can’t receive.
At its core, World of Warcraft is an RPG, and secondary stats should be a way for players to customize their characters and experiment with different playstyles. However, the current system limits creativity and forces players into cookie-cutter builds. Let’s work towards a system that rewards innovation and makes all stats feel viable.
I’d love to hear what other players and the dev team think about this issue. Are there ways we could make secondary stats more meaningful without punishing off-meta builds?
Thank you for reading,
Farmerdan