Secondary Stat DR's - Lazy Design

If you need a ‘safe threshold’ for a secondary stat then you’re being lazy.

Design the stats properly.

Currently 90% of specs want haste, that is a problem.

Stop being garbage and lazy, balance the secondary stats.

So let me get this straight… first you’re mad because you can’t play a class with more than like 4 buttons. Raging they need to “do their job.”

Now they’re also “garbage and lazy” because you have some random problem with secondary stats no one cares about?

Are you trolling the forums today with random outrage? Do you need to go outside?

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Isn’t building anything more complex than x stat = y% inherently less lazy?

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Please keep on topic for the specific post.

Please learn to keep reading and not troll the forums.

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What’s wrong with classes wanting haste? Haste is by far the most fun secondary stat.

Vers is always boring. Mastery is boring for most classes. And crit’s really only fun for a few classes that get crit pros.

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Mastery is one of best stats for three of the classes I play. Vers is great for Delves.

So… not letting you just blindly stack 1 stat endlessly is lazy design?

How?

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Yeah, but most classes have a mastery that’s just “Do % more damage” which is boring.

Doesn’t it take more work to put in DR than to just let chaos reign?

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every spec should want haste, it has the best feedback in the game. Everything else is numbers.

Isn’t haste also just numbers because your stuff just happens more often which is just more numbers

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I’m old and slow, I always stack crit, since forever.

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No, in increases the speed of your rotation which has an actually noticeable affect on play style.

Try playing an enhance shaman with low haste vs. high haste. They play completely differently.

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I am assuming most of the above responses are not doing end game content.

Delves are not end game content.

I am doing end game content.

I dont like my haste going above 22-24% tbh

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So you mean… itll make your rotation go up faster

Meaning more numbers are happening

Meanwhile I’m at 32% without buffs

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It has a noticeable impact on playstyle. Something the other secondary stats do not have.

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Ah right, very significant impact

By letting you do more numbers faster

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Me with 3% Vers.

:grimacing:

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