So I have been playing around with this idea in my head for a while.
- You have retail wow yeah,
- You have classic,
- Classic Wotlk,
Where does this all go… Like when classic catches up to retail.
I am suggesting there going to be a situation where you have these older expansions eventually getting to a point where they’re in the retail era.
Here’s a pitch that I haven’t found through search or any youtubers and hope is unique but it catches on in it’s inspirations.
Now that we have these iterations of warcraft, in patches now coming out faster than they launched naturally.
That we speed up the release of these patches like chapters, and you could have several seasons/iterations of wow going at once.
You sign up in a classic server, and then each patch gets released on a schedule, for that season.
And then say it’s time for BC to be released and you launch another classic server base.
And so on and so on.
All eventually leading up to being able to transfer these toons at the end of what is currently retail - into your retail account, hence allowing you to “reverse deposit” for lack of a better term - BOA achievements, mogs, mounts ect. Maybe with a tooltip that says “earnt in season 1 of classic wow” so the achievement or the item/mog/mount is known to have been earnt retroactively and not in the past when it was current.
This allows for skill locked and time locked achievements and rewards to be eventually deposited into your retail account.
Bringing more people out of touch with where the story is or where we are in it all by the end of it, and also to allow people to experience all the iterations of wow at it’s prime as it was heralded back in it’s natural experience.
An example being the MoP challenge mode set, being available for people who never go a chance to do that content at it’s prime - or locked seasonal PVP gear colours and mogs, time locked mounts and rewards ect.
Which is All only available for players who played that patch at that difficulty level and were rewarded those things for playing the game to the best of their abilities when it was available to them to do so.
This idea eventually leads new players into retail wow by letting them play through the history of the game at a pace faster than the game has been released so far.
I am no expert in how long a patch should be live for and how long it would take to feel wholesome, for example right now in Classic WOTLK we are in TOGC era and have been so for “X amount of months” but who’s not to say people playing the game haven’t maxed out already in endgame at this point and are just waiting for ICC patch to be released.
why waste all the devs energy by being able to re-release this game if not make it infinitely re-releasable
I am suggesting a solution to the time gated nature of this also by maybe speeding it up a bit and have it clear what dates these things are launching so people can plan seasons of wow together.
((Also as a bonus feature - I freaking loved the MOP rep reward that allowed the faction rep gain to increase if you at least maxed it on one character and were able to purchase the BOA token that made it easier for your alts to gain rep.
why this was scrapped or not just made the base standard is painful
I would also like something like this re-released for all factions in the game cheers and thankyou ))