Keep crying, that’s how they nerfed us hunters weekly
Hunters would get nerfed and the next day there would be another OP option. Not even close to comparable at this point.
Ill book mark this for when they gut you again
“Keep crying”.
Had to edit and spell check that one huh? kek
Stranglethorn Vale PvP Event
Next step is to take this out of the game. Thanks
mage will eventually be able to craft a reasonable amount of water right?
I’ve noticed the balance druid buff to Starfire doesn’t always calculate correctly. Has that been fixed?
Couldn’t help but notice you aren’t addressing melee hunters?
I don’t mind their damage in raid, but your cliffnote on Shadow Word Death had to do with “no counterplay.”
Does this not constitute “no counterplay?”
Half of them already figured out that they need to run a weapon chain. Can’t disarm them, literally zero counterplay against a melee hunter on a Warrior.
haha rekt, i mean they’re just like rogues, but OP
but didn’t you hear from the moron a few posts above they nerfed hunters already
its not making the 20 stated in the original blue post but we’re making 10 which is still better than 2 per cast.
Warrior charges into his counter.
Warrior loses.
Warrior is confused.
Weren’t they going to do changes every reset?
Where there any class changes today that just haven’t been posted yet?
I’m really upset that it looks like this “fix” 15 years later was to nerf rank 3’s coefficient rather than to increase ranks 4-8 to match when paladins are already one of the lower preforming classes. Would have loved to have seen this as a small buff opportunity especially since this effect Era as well as SOD.
February 20, 2024
WoW Classic: Season of Discovery
- Increased the number of crafting materials found in Boxes of Gnomeregan Salvage and slightly increased the drop rate of Grime-Encrusted Salvage throughout Gnomeregan.
- Druid
- Berserk now also increases the number of targets struck by Lacerate while it is active.
- Starsurge bonus damage to Starfire increased to 80% (was 66%). Corrected a bug causing this bonus damage to be lower than intended at level 40.
- Swipe now scales with attack power, gaining 10% of attack power as damage.
- Threat caused by Swipe greatly increased.
- Rip duration increased to 16 seconds (was 12 seconds).
- Hunter
- Raptor Strike damage when the Melee Specialist rune is active is now normalized weapon damage.
- Paladin
- Fixed an issue where Fiery Weapon enchantment and Seal of Martyrdom were triggering each other. Neither can be triggered by the other any longer.
- Fixed an issue where Fiery Blaze and Fiery Weapon enchantments could trigger or be triggered by Seal of Martyrdom. Those interactions do not happen anymore.
- Priest
- Mind Spike damage increased by 10%.
- Void Plague damage increased by 10%.
- Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
- Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay.
- Rogue
- Shuriken Toss bounce range reduced to 10 yards (was 15 yards).
- Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger’s Shield.
- Shuriken Toss bounce range reduced to 10 yards (was 15 yards).
- Shaman
- Fixed an issue where Fire Nova did not benefit properly from Elemental Mastery.
- The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
- Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
- The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.
Cool, fix armor values in gnomer now!
warriors need gear before you can compare. stop crying and play a mage xD
Love the shuriken toss change but like 50% more threat on it would be amazing
Aren’t these the same notes from the other day or are there differences, or were they just not put into the game up until either today/just now?
Mage water makes 10 at a time now, which I’m not complaining about by any means because 10 > 2 but, I know you guys intended it to be 20 so not sure if you guys know it’s bugged or if we just vibing with the 10. I’ll vibe regardless but just reportin that over.
nice
more classic garbage and zero updates on retail
trash devs