Season of Discovery Hotfixes - November 14

If you do a combination of melee / ranged and spec into BM, it doesnt feel so bad :smiley:

All the crap you could have done to help/fix prot warrior, and you make a tweak to a shout and adjust devastate. Are any devs actually playing SOD? INCREASE THINDERCLAP THREAT AND/OR LET IT SPREAD BLEEDS.

GDKP only leads to RMT. Ban all boosting and multi boxing. If they dont like it
 GTFO.

Thanks, Much Appreciated.

when do the bombs drop it price been checking

Revert all buffs immediately!

Thank you, appreciate it.

no way man

March 5, 2024

WoW Classic: Season of Discovery

  • Kha’damu no longer drops extraneous items.
  • Kha’damu now recovers less health from his self-healing effects.
  • As Kha’damu grows in size, he now becomes more susceptible to attacks.
  • Mildly Irradiated Rejuvenation Potion now also increases Ranged Attack Power.
  • Enchanted Sigil: Innovation now increases ranged attack power in addition to its normal effects.
  • Hyperconductive Goldwrap tooltip updated to better reflect how Hyperconductive Goldwrap works.
  • Tooltips for new ranged, melee, and spell hit/crit stats in Season of Discovery have been updated to be less verbose. The effects were not changed.
  • Druid
    • Fixed an issue with Survival Instincts causing Druids to sometimes incorrectly gain health when shifting into Bear Form, Cat Form, or Dire Bear Form while Survival Instincts is active.
  • Hunter
    • Chimera Shot damage increased to 120% of weapon damage (was 100%) and Chimera Shot Serpent Sting damage increased to 48% of Serpent Sting damage (was 40%).
    • Explosive Shot base damage done before Attack Power increased by 15%.
    • Carve damage increased to 65% of weapon damage (was 50%).
  • Mage
    • Frostfire Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 16%, identical to the value for Fireball.
    • Spellfrost Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 14%, identical to the value for Frostbolt.
    • Regeneration, Mass Regeneration, and Chronostatic Preservation spell power coefficients increased by 88%.
      • Developers’ notes: This is to compensate for Mage healers wearing primarily items which grant “damage and healing” instead of “healing”.
    • Chronostatic Preservation mana cost decreased by 44%.
    • Resolved some tooltip issues with Chronostatic Preservation.
  • Paladin
    • Seal of Martyrdom damage increased to 50% weapon damage per swing (was 40%). Seal of Martyrdom Judgement increased to 85% weapon damage (was 70%).
    • Seal of Martyrdom Seal and Judgement effects now benefit from talents and effects that modify Seal of Righteousness, particularly Improved Seal of Righteousness.
    • Avenger’s Shield now properly gains increased damage from the Paladin’s Attack Power.
  • Shaman
    • Corrected an issue where Earth Shield was not healing for the correct amount.
  • Warlock
    • Grimoire of Synergy now increases damage done by the Warlock and their pet by 25% when it is active (was 5%).
  • Warrior
    • Devastate damage increased to 150% of weapon DPS (was 100%), before being increased by number of Sunder Armor stacks.
    • Fixed an issue with facing when using Intercept.
    • Deep Wounds will now continue dealing damage after the Warrior who applied it has died.

A step in the right direction but the major issues with the potion are a lack of healing power and the massive 100% damage taken debuff that is mixed into the buff. Both of these negatives cause the potion to still remain almost entirely nonviable.

yea I dont understand why this potion is so bad?

Just compare it to the sigil that gets a 30m static buff, why is the AP so low??? Not to mention the ridiculous debuff

finally blizzard fixin the real problems with warriors

1 Like

I don’t understand how this change made it to live. It just adds more RNG to a class that already rely on it and definitely didn’t need a “buff”.

There are other classes that needs tuning, seems odd you decided to do this. I have yet to run into any warlock excited about this change. Relying on that many damage modifiers combined with RNG is really taking the fun out of it. Basically just praying for luck every boss.

It also seems weird that currently it looks like having a downgraded Firebolt on your imp is better due to mana cost being lower which returns you more procs before your imp is out of mana.

Surely, this was not your intent?

1 Like

Oh sweet, absolutely game changing buff for warriors.

Thank you!! This fixes everything!!!

When are the shaman and spriest nerfs coming? Way overtuned.

1 Like

No they aren’t, nerf hunter.

Stop increasing its base damage.

BUFF ITS SCALING.

+120 AP ADDS ~8 DAMAGE TO IT

Its issue isnt its base damage. Its the fact its scaling is almost non existant.

Buffing the base damage just helps bots do aoe farms with worse gear. Reducing their restarts time.

2 Likes

This is just proof the devs constantly forget anything hunter unless it is actually doing well. It took them almost a month of p2 to fix this


Blizzard is not very consistent with the level of its buffing/nerfing. They think a 4s buff to feral’s Rip ability will apparently solve its dps problem. Hint: They need a LOT more than this to get them close to viable.

Then Blizz goes and completely overcompensates for enhance shaman by allowing them to use tank rune in PvP circumstances thereby just breaking the class. I don’t even care that they’re topping dps in raid. Good for them. But don’t make pvp so damn toxic.

1 Like

I have been using Imp in SM and I think it procced once.
Chance to proc should be 25% and the dmg increase should be 5% for both demon and Warlock. It’s a waste of a Rune.