@Kaivax Season of Discovery Hotfixes - April 8 - #349 by Kaivax Are you guys looking at the way Unstable Affliction is interaction with Haunt. It currently does not increase its damage.
Please bring back soul link. And make unstable affliction worth taking over just using immolation.
Please make Main Gauche viable for tanks. Please please please.
This is a giant fat lieâŚthey still disappear when you die.
- The flasks specifically for Sunken Temple now persist through death.
This is not fixed, I died with Atalâai Mojo of Forbidden Magic and it did not persist through death.
Something tells me they knowâŚbut donât care.
UNANNOUNCED CHANGE: The materials for Shoulderpads of the Deranged changed from 2 Essence of Earth to 1 Essence of Water.
Can you check the Restoration Druid 3-piece bonus from the Exiled Prophet set? It says that criticals from âhealing spellsâ trigger the effect, but critical Efflorescence heals do not trigger it.
Make sure you update the title with updates as it still says April 8. Thank you
Can also confirm, died and lost my flask buff. Please fix devs, thanks!
Pandemic appears to be bugged and not triggering with Dance of the Wicked.
Iâve removed the following from the updates above:
The flasks specifically for Sunken Temple now persist through death.
This was not intended. The Atalâai Mojo potions are not meant to be flasks nor should they persist through death.
L change. Make the mojo drop more then
Then donât make them unique.
how out of touch can you guys get?
nah nah that aint right - yall named the item that gives them flask - they were persisting through death if you didnt release and then you made them flask a day or so ago⌠dont go back on that and make them elixirs⌠cmon what
So let me get this straight:
1.) Devs made an item and named it flask
2.) Devs made it unique so you can only carry one, which means you get one per raid and if you die itâs gone(no raid will wait for you to go get another)
3.) Devs decided to make them persist through death but didnât remove them being unique so you can still only carry one
4.) Patch goes live and it doesnât work, they still are gone after you die
5.) Devs decided âactually these arenât even flasksâ in spite of naming them flasks and that they should not persist through death
6.) Devs left them unique so people can still only carry one.
This is only ONE example with MANY MANY othersâŚbut maybe this should illustrate to you why the forums and playerbase in general is disillusioned as time goes on.
Either make these persist through death or allow stacks of them. This is a VERY easy concept to understand if you know literally anything about wow. Which the devs absolutely should.
The screaming chain pauldrons are likely to not be used. All leatherworkers, that can wear chain, i.e., elemental shamans, will just go the membrane of dark neurosis item. It provides the same amount of spell power, 1% hit, and a decent chance on hit effect, which can be trigger by both melee and spell hit, versus no hit chance, same spell power, and a spell cast haste proc that only triggers on damaging spell casts.
Pretty bunk
honestly I was hoping that the flask was just slightly worse than double elixir and it would make it so that elixirs couldnât be used
Consumable bill is insane atm
BOOOOOOOOO