Season of Discovery Class Tuning - January 11

Sorry, anyone whos raided on a rogue and in classic, vanilla, and SoD knows its as smooth brained as it gets. Keep telling yourself rogue is difficult or engaging lol.

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Eh. Idk. Maybe because you manage a dumb ai pet? Sure. /come and /attack macros are pretty hard. But boy is just sitting back and being a ranged character that uses mana and can cast while moving from ranged is just brain dead. Keep stings up. Keep mark up. Flank strike. Whew.

For priests, this is the best of bad outcomes. Healing output nerfs of 20% are laughable when abilities already cost next to no mana. Just bring another priest, problem solved.

Yeah keeping track of my energy bar so I can hit saber slash again requires brain surgeon IQ. Don’t have to tell me bro

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I mainly PvP. I don’t really care about pve at all tbh. Just have fun with my guild and friends get some loot.

PvP is where I care.

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This is classic. We could all cast one ability only and make it through this content just fine.

Hunters just would get to use that one ability at range. And while moving. Lol

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Stop trying to invalidate how complicated and hard it is to play rogue compared to hunter.

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maybe, but hunters will always be easier :expressionless: it’s called 41 yard range

Stop all the tachycardia over words about a 20 year old video game.

I care about your health, loved one.

In PvE? Cause if you look at logs Rogue is higher than Hunter even at the lowest quality percentiles. Which means even the worst players have no problem piloting Rogue to its potential.

And… that mean’s the class is easy to play.

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Idk what spec you running to get 41 yard range at level 25 but it is probably horrible.

You really dont know how pve hunter dps works. Even your own post contradicting itself.

Then later

We go into melee regularly for our top performing dps. Flanking strike and raptor strike are melee range. And we want to use those on CD as long as it doesnt interrupt/delay the use of auto shot, aimed shot, or multi shot by more than .25 seconds. And if aimed multi and auto shot wont be delayed we want to go into melee for a standard melee auto attack even without raptor or FS.

The hunters dps rotation for maximum output get ridiculously complicated when you try to push maximum output. And it requires respecting boss mechabics for both melee rand ranged for the hunter and the pet.

Yes its easy to get a gray parse on a hunter and beat other gray parsers in your raid. But if you want to maximize output it gets VERY complicated VERY fast.

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Lol classic doesn’t get that complicated. But okay. You like it I love it.

Honestly, Hunters like you give other hunters a bad rep. Try and keep up.

Your opinion =/= fact. Look at warcraft logs yourself. Rogue is so easy to pilot that even the worst most drooling casual players can beat other classes with it. All skill levels.

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game isn’t balanced around arbitrary lvl caps :expressionless: point is, a ranged dps class is inherently easier than a melee one. period.

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Instead of complaining and SIMing endlessly in your cave, go out and actually try it. You might not like the results, it’s not the end of the world, but if no one is actually at least attempting to utilize the other runes in a raid setting or anywhere then Blizzard has no data to go off of aside from other controlled simulations they do internally.

If you want eventual meaningful change, there needs to be a larger sample size of players trying these things in real settings.

Not for a rogue it doesnt.

I am discussing maximum dps output. And for a hunter, it does just that.

There is a reason people made bots programs in tbcc to maximize hunter dps (removal of deadzone made melee weaving for every auto viable, 20% move speed from new world buff in sod did this as well but it isnt as smooth) and the hunters that used that bot program to perfectly do the hunter dps rotation were doing 30-40% more damage than the best performers not using it. (Bans went out for using that program and wcl invalidated those logs).

Maximizing hunter dps is so complicated it required pixel perfect bot programs to do so and it was getting over 30% more total damage over the best human performance of the same rotation.

You do not understand hunters outside of their simplest gray parse dpsing.

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Long story made short, Hunter pve is nerfed due to how well Hunters pvp. If only Blizzard was able to make the things scale differently when used vs pc/npc characters or just nerf a certain flying snake thing.

if only…

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Melee weaving is 5x more complicated than anything most other classes have to deal with. It’s not fun and shouldn’t exist. It’s trash tier gameplay and it’s only used because Hunter’s have such bad rune options that taking the melee ones as a ranged hunter and weaving is the most optimal way to do damage. Instead of an actual pure melee Hunter being viable.

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