Season of Discovery Class Tuning Incoming - February 27

After this melee hunter wont be competing. It wont even be invited because it is going to be the worst melee dps after a few more lockouts (and doesn’t have a kick).

Ranged hunter is also the worst ranged dps outside of frost mages, who might outscale ranged hunter by the end of p2.

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Dear Hunters,

We’ll keep you company on the bench.

Love, Pallies.

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You can’t fool me. I see those HPals being scooped up by raids.

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Lol - that’s only because half the priests went Shadow. It’s not cause we’re in a good spot to heal!

So can we please get revived WITH OUR PET in stv? No point playing it when the thing gets nuked and you cant res it til invuln wears off.

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Druid has some interesting changes there… Obvs the QoL for Moonkin form is welcome. Living seed is still useless. The other stuff… it all comes down to mana. Lifebloom/Nourish are cheaper, but you lose any ability to reasonably proc Dreamstate to use them. Oomkin don’t hardly have mana to DPS, so what good is the healing touch proc in Moonkin form? Dreamstate should proc on something other than Wrath crits, Moonkin needs the FoSR proc to be free or Starfire mana cost reduced from the Eclipse buff, so there is some mana headroom to offheal with.

Melee Hunter … does this bring DW to be about the same as 2H? I mean, that part is good, since trap launcher is really too good to give up, but 2H already seemed weaker than ranged, which is already low…

Resto Shaman… yay! Earth shield is usable now… oh wait, same rune slot as shammy rage… nevermind… nothing to see here, still vanilla shammy with improved mana regen.

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PvP is terrible right now but PvE is fine. I understand, however, that having gear solely for a PvE spec that you can’t play in PvP (and likely don’t want to anyway) is not ideal so I feel for you on that.

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S Priest is fine, they can still die easy, it’s also hard to balance around level 40 when all classes don’t have their full kits til 60.

Over nerfing early or buffing early could lead to really bad consequences at 60.

I know PVP is tough for some but S Priests still die fast if you can get on top of them.

That will still be Ret, who also can’t take a kick with how bad the rune is + it means they lose 20%+ of their already sad damage.

If I’m wrong and they do turn out to be as bad as you think I do think they should make a change, but I believe you are exaggerating.

Actually i just thought of a viable way to improve melee hunter.

Add this to melee specalist.

Disengage no longer reduced threat nor stops the hunter from attackimg, it now causes spell interrupt and a spell lockout of 4 seconds.

There now melee hunter had a kick as well. So it doesnt have to deal more damage to be more viable if it can at least interuot spells as well.

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It’s not just that. It’s that every other healer got a rune to do AOE/Big Heals. We got Beacon and a 2 min horn…

All of the shaman updates are so disappointing.

Spirit of the Alpha rune now grants the casting Shaman 20% increased Attack Power if they cast the spell on a target other than themselves.

Only benfits enhance. Would have benifited all but tanks if not for

Shamanistic Rage rune now grants 5% of the Shaman’s maximum mana per
second, instead of a value scaling from Attack Power…

Earth Shield still wont be used.

2h changes meh.

Yeah…this was really insulting. They really need to give you guys a new heal rune that slots into the crit talents/illumination well. Just trash all the way to get ignored for two phases just because the devs don’t play HPal.

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I sincerely hope this ‘monitoring’ includes some changes for Deep Prot threat generation. I understand that in classic, warriors specced for DPS with a minimal dip into Prot for mitigation and wore a mix of DPS and as little mitigation gear as they could to hold threat.

But this is season of discovery and I don’t want to be a DPS in defensive stance. I want to be a full blown tank that holds threat via increased threat generation, not high DPS, and takes much less damage than DPS. You know, the core thing tanks are supposed to do.

I know y’all are really hesitant to pull the trigger on giving warriors literally anything because of how hard they scale, but Prot Warrior is not Arms or Fury. We need help or we’re going to be exiled to playing Fury Prot again just like Era.

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ngl 20% ap buff to enhance is kinda of insane.

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If they did weapon normalization then yea, im sorry :frowning: i did not see that. Weapon normalization for attacks suck…

Please buff the damage and healing of holy shock by at least 100%. Holy Paladin is auto dead in PvP and has nothing going for it besides mana efficiency and the fact it can deal decent damage in PvE.

Nah we actually need buffed. Warrs should be top always.

Huh? What do you mean? Warriors are the worst class in PvP and PvE atm. We got slam runes for this phase (lol) everyone else got QoL runes that make the game fun and joyful.

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Hell, we are not even good at tanking atm. They nerfed a lot of our runes