Season of Discovery Class Tuning Incoming - February 20

Lava burst does hit hard. However, it’s no where comparable to previous shadow ward death. SWD is instant with short CD. LB requires FS which is a 20 yard range, cost a global and is dispelable. Ohhhhh… and a 2 sec cast 80% of the time takes 6 sec to cast cause we get very little knock back protection. Humonculi and hunter pets make me want to smash my keyboard. Sure it feels good when they go off with overload, but it’s definitely not as frequent as you think. I suggest you play a shaman before calling for nerfs.

I understand and acknowledge that SW:Death was overtuned - but this nerf was over the top and heavy handed. But for the first time EVER, shadow priests have been viable in classic wow, which felt good, and then we got ostensibly stripped of one of the most iconic shadow priest abilities.

Please make it scale in damage based on the target’s health - at 100%, it deals it’s current damage, and 20% and under, it deals the pre-nerf damage (scaling between, not just a hard cutoff) - the cited reason of “strain on healers” in pve is complete nonsense and you know it, considering that shadow priests can heal themselves (and their group) very well in pve.

From a PvP perspective, the nerf was still double what was warranted considering the strength of other abilities in the current state of the game. I’ve been one-tapped by chaos bolts that hit 50% harder than SW:D ever did (2400+, wtf?), 2 shot by flame shock/lava burst combos, and starsurged to death by resto/boomkin druids that just stay at 100% health with full hots. EITHER a base damage reduction -OR- spell power coefficient reduction would have been sufficient, Shadow Word: Death didn’t need to get hit from both sides, considering it already has twice as long a CD as any of the comparably hard hitting abilities (which is already fair compensation for it being instant cast, considering it also deals 50% of it’s damage to the caster if it doesn’t kill the target)

Additionally, from a pve perspective, in it’s current state it makes it really hard to get spirit tap procs when in a group, which severely hurts our core mana issues. shadow form buff and dispersion + shadowfiend helped that a lot, but due to the long cooldowns of those abilities, spirit tap is still essential to making the class function in any sort of long-term fashion. Shadow priests still have one of the highest mana costs per damage dealt even with those changes, so nerfing our ability to get regen procs is an additional, and unintended nerf to our mana sustainability.

Please consider an adjustment to making the damage scale based on target health, similar to how it was implemented in later versions of the game (when faced with the same complaints and issues we are seeing yet again). It was a good fix then, and still is.

fun for me but not for thee!

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roll a mage

lol. you need even more nerfs, buddy

Yall can stay mad that hunters got a better stormstrike than us enhancement shamans, but remember, they are the only true dps in the game.

I love how people who hate the hybrid tax cynically use the theory to advocate for muh pure hunter dps :roll_eyes: it’s not even accurate, since a pet is very much capable of tanking in most cases.

Classes with Tank specs aren’t really hybrids based on Blizzard’s history even though they included Tanks in one of their definition of Hybrid back in the day. Just look at Warriors.

It seems like for Blizz a hybrid in Classic is a class that can heal while also DPS’ing. So Ret Pally, Enhance/Ele, Feral/Balance and Shadow.

Shadow still has VE which is great Utility.

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yes, I agree with that. and if you apply that logic to SoD, then a lot more classes are “pure dps”.
heck, warriors are practically pure dps too at this point since their tanking is god awful

Does not help in pvp.
Will not get us to middle of the pack in pve or mana.

Almost useless. The aggravating part is that no one listens.
They just make these usless changes and then hide.

Balance cant heal .
They have to swap out of form (35% base mana) Then swap back to dps.
Not feasible in a fight where balance uses so much mana.

PS dont say something ignorant like invinerate.

Tell that to Blizz, They make the rules.

A Boomy can stay out of form if they need to off heal for a given fight since Moonkin form is just Armor and Crit. I’m not saying it’s perfect but that seems to be Blizard’s logic with the “hybrid tax”.

Then bring a resto. A boomkin cannot do that. Hybrid tax is not a thing, it’s a horrific game design philosophy that died 30 years ago for good reason because it’s completely illogical. There’s literally only a single non-hybrid class right now. Hunter.

As I said based on how Blizzard tuned things in the past Hybrids in their eyes are those who have healing spells. So that means the only old school “pure” that’s now a hybrid is Mage.

See Warriors as proof and now Locks and Rogues.

Meh, That’s not how Vanilla/Classic was though. Many times you’d ask a hybrid Class to off heal or off tank based on the fight and your comp.

If you have issues with this then make a feedback thread.

They killed it by killing hybrid off healing for the most part via much larger mana pools for healing specs and gutted healing overall. In Classic you regularly get players healing or tanking in their “DPS” specs because we aren’t as pigeon holed.

The idea isn’t illogical because if a Ret Pally could do the same damage as a Warrior why would you bring a Warrior? They have no heals and almost no Utility.

This has been argued to death since old school Vanilla. I’m not saying it’s right or good just that it is what it is.

Not Blizzard, literally just Tigole and Furor. They’re the ones who made all the changes (including things like removing Crusader Strike from Paladin) between beta and launch. Every single patch since 1.0 moved away from this. Every one.

Never in a raid, ever. Just dungeons while leveling. Again, this is an absolutely asinine argument to make. You could literally say the same thing about any tank. WaRrIoR jUsT pUtS oN a ShIeLd so it’s not anything special about heals or hybrids. Again, our only current non-hybrid is hunter.

Again, you aren’t talking about raiding.

Warrior has no utility?? lmfaooooo

LOL bro they ran WOW back then so they WERE Blizz.
Any Class that had heals was tuned with the “hybrid tax”. Simple.

Compared to a Pally? You can’t be serious.

Again…bring it up with Blizz and don’t shoot the messenger. I never said I agreed with the design just that I’m not a fool and know that’s how it is.

where is hunters nerf? or thats ok? h ttps://www.twitch.tv/videos/2067805174

No? Tigole and Furor came in really late in development to give advice from an EQ perspective. They pretty much came in and just ripped out abilities that Blizz had already added and designed for hYbRiD tAx reasons and then all of those abilities got added back throughout rebalancing patches from 1.0 to 1.12.X and anything else eventually in TBC. Pretty much everything they did has systematically been removed from the game because it was awful and no one enjoyed it.

Pally has shouts, sunders, bleeds, etc.? Blizz disagrees too, they’ve added Crusader Strike back in now, they’ve went away from this design and model in literally every patch since 1.0…

“No one enjoyed it” but somehow people still play Classic 18 years later

Look at the numbers from last night at 90% Melee hunters are perfectly in line with mage and slightly over warlock. Both of those classes will scale substantially better as they get more gear and will pass hunter. Shadow priest isn’t far behind and will probably pass as well. Hunter is also the only pure dps left in the game. Unless they give ranged hunters a 100% damage increase they shouldn’t touch melee.