Any chance of getting rid of savage roar? Almost no one likes that ability and SoD is supposed to be about fun.
Please fix mana regen on Power Surge Rune, its not giving 15% int mp5
The duration is increased but will the damage also increase with it? Seems kind of useless if not and a DPS loss.
rank 3 rip ( 5 dots) 306 damage over 12 secs = 25.5 per tick; over 16 =19.125 per tick.
So on the meters we’ll look worse.
It should be just a passive.
How on God’s green Earth are you not nerfing melee Hunters? Good Lord, the stupidity.
1200 damage in an instant in PvP when people have ~1500 HP is ludicrous.
Where is the melee hunter nerf? sw death?
The shaman changes seem weird, enhance definitely needs damage buffs but unsure if this is the right way to go?
Don’t stop now. I’m almost there. Bring it to a nice, round 100%.
Rogue tank AoE threat buff when? We have no way to get and hold AoE threat on multiple targets.
The next Starfire cast after the Starsurge rune ability now has its damage increased to 80% (was 66%).
This doesn’t fix the bug/issue. Currently starsurge only apply to starfire base damage - tested today with 200+ sp, 0 extra damage scaled by sp only base damage.
Moonfury has the same issue, only base damage. Which cause balance durid not sp scalable unlike mage and lock.
Can you check this bug, hope it’s too hard to fix as lock and mage already have correct way.
This will never happen with how busted it already is in pvp
Bear in mind you won’t get access to Berserk until 28+, and level 1-20 is now going to be pretty tortuous with only Wrath spam.
Ive seen geared warriors shred teams of Horde. Warriors are still a beast when being healed - as it should be.
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Even further widens the gap between DW dmg vs 2h. DW spec rune didn’t need a buff or any sort of change. The 2h rune needs a significant change to make up for the 10% hit you lose for using it. And 30% haste isn’t it.
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Uhh ok? FTW is still awful, Lava Lash damage still sucks, and it doesn’t make up for the massive amount of AP you lose from rockbiter.
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A nice buff, but further pushes enhance into the realm of spellhance which is a gross niche build. (I played spellhance at the start of wotlk classic).
None of these changes are in a good direction for enhance.
no you haven’t lol… no one is geared 2 lockouts into the phase and no warrior is shredding a “team” of any size solo
“Warriors are still a beast when being healed - as it should be.”
Warriors are just like in Era. Most powerful class when backed by heals, somewhat weak when not.
This is how it should be as its a creative dynamic. Of course, no class can take a team alone.
can you please stop keeping me in suspense and nerf my mutilate rogue(s) already
If they nerf mutilate, dagger rogues are in trouble because it honestly isnt that bonkers. People are just mad they die in a CS → Kidney combo but that is just what rogues have always done. Mutilate without critting is pitiful damage.
Literally every class can do 1200 damage in an attack or 2…and what hunter is hitting it in “an instant” raptor at most with both hits criting with stacks of flanking strike is only going to pull 900 damage.
posting the same comment on different toons hoping for traction is sad