I don’t think Inspired was really an issue. The throw coin hurt if the tank walked away from it. I think people are learning the mechanics and bosses die faster from not being tyrannical.
There isn’t any RNG? The waves that drop ammo are all scripted. The little guys might be RNG but they don’t matter.
I agree with the rest though.
I also agree that the trash damage in Moroes’ room is pretty wild and could use adjustments.
So did a 15 or 16 lower last night and went so much easier than last week. Had a few flashlight deaths but overall being able to CC the mobs really made the difference for my group.
Not enough nerfs, Fort feels worse than last week ever did. Several mobs one shotting with non-avoidable mechanics, some just have absurd health(like the Demoralizing Shout mobs).
Same issue with mobs doing too much damage, in a 15 the Felguard one shots nearly every time he blinks to a target.
First trash mobs have way too much health, iron stars do too much damage, still lots of visibility issues with the last sets of trash with the lightning on the ground. Also fire from the trash between boss 1 and 2 does too much damage, if tank runs one way and dps the other, it punishes the whole group because of how wide the fire already is.
Never pull this thing. Always skip it.
They’re supposed to? I’m confused why the cast just isn’t being kicked.
I think you’re talking about the overseers here? With them I think my problem is less their total HP pool, and more the amount of charging around they do while combined with the hp pool. I definitely agree they take a long time to die, but I’m not super convinced it’s a big issue.
UPDATE 8/12/22
In upper Kara, while on the chess board in any capacity you cannot single target rezz players - including battle rez or out of combat rez. Trying results in a message of “target is obscurred”. However, mass rezz works. Think it’s a bug that doesn’t allow this to happen. Should proabbly adjust.
Great job killing m+ in DF! Gotta punish people for not wanting to raid right!
what are you on? They didn’t kill m+??? The loot level is still the same as the first 3 bosses on mythic. but you’re not going to get end tier boss ilevel loot. this is the same as it is on live.
Don’t be so dramatic.
Treating a giant portion of your players base as lesser players is not a great idea. Gotta cater to that raider ego thought right!
clarify what you mean. Also why are you posting on a m+ feed back for season 4? Did you really just look for any wow dev and post to them?
All the bosses and/or mobs have too much going on, I don’t want hard bosses. Junkyard and Iron docks >>>>> all the other keys >>>>>> upper kara.