Season 4 kills casual WoW to coddle competitive players

In the past, yeah. They’ve had a ton of turnover, though. (More than usual, even.)

Ah yes, the Badge of Tenacity.

Oh god. Now I’m having flashbacks.

Yeah I am not sure why they did that. It’s one thing to not add anything, it’s another to start removing stuff.

Also again another source of biases that Ion cannot move past.

They need to head hunt someone from the ESO or GW2 positions on loot rewards and game design. Horizontal is what WoW needs now more than ever.

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If players don’t want to do instanced content because it’s too hard or they don’t have the time or whatever their reasoning, then they have no choice but to water down the content or else those players would have nothing they liked doing after all questing and max level. Bellular has shown the numbers for casual content such as islands etc and it’s never good.

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OP also made an “I hate raiders” thread when 7.2 came out. I’m sure there will be another one when Dragonflight launches.

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But this doesn’t answer the question–Why do they do it like that?

I’m saying they do it like that because…hear me out…outside of raiding and M+ this team doesn’t know what fun is to the MMORPG community

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“My people” are the middle class of Cutting Edge raiders. The Great Silent Majority of people who raid Mythic.

“My people” thought Sepulcher’s biggest problem was that the Sylvanas fight was too long. The difficulty was fine, although several fights were annoying as hell (Nerzhul with its double-Mass requirement, Fatescribe that NOBODY ever wanted to rekill on farm, and Kelthuzad which they kept changing…).

I don’t give a rat’s behind about the RWF. You know that. I think it should be farmed off to a tournament server like like MDI and AWC so that its crap doesn’t affect the rest of us.

I care about people who PLAY the game. Not people who watch it on TV and then say how easy it was because PEOPLE WHO AREN’T THEM beat the bosses.

Ion’s a proven liar, though. Just look at open world ilvl scaling with regard to mobs. When they added ilvl scaling for old zones, he said they’d never have them for current zones.

Then, when people reported that current zones were scaling in the Broken Shore patch, he said that wasn’t the case.

Then, when people posted video of them removing pieces of gear and saw the health pools of the mobs standing right in front of them change before their eyes, Ion finally said… yeah, okay, we made it so that mobs scale with ilvl. He just lied about it.

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I would argue that a majority of wow players play AT LEAST 1 of the 3 pillars of the game (Raid, M+, and PVP). The “world content” was released in 9.2.5 with the multiple questlines tying up loose ends of the story (mind you, there are still more open). The people who do the instanced content had to wait for their content to be released.

Mind you, I don’t consider myself part of the “competitive minority” as I am a collector/crafter 1st. I don’t raid. I don’t pvp. I do however play M+ from time to time. sometimes I go 2 weeks without doing any and then the following week ill do M+ 2-18s for valor and upgrades.

I understand the OPs plight.

Once you get slapped with the marker of “casual,” the game literally stops you from entering dungeons and raids. You just get an error message if you try to go through a portal or get in queue.

Here’s hoping Blizzard fixes it in Dragontales.

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I would say you’re right up until a point. M+ I’d say the majority probably have done 0-5 but once you get past 5 the numbers have significant drop off.

I would say the majority do Normal raid, but once you get past that the number drop off is probably insane. WoW knows this.

As far as PVP goes I’m sure there’s tons of players doing random queues, but once it comes to arena, the drop off is probably insane.

I agree they could do more content for casual endgame (more than just increasing ilvl drops in a zone that has been out for 6 months already lol) like FF does. Unfortunately they are all tied up in DF to care to do that. SL is basically in maintenance mode for it. Why do you think this season is basically rehashing old content and bumping difficulty/ilvl? ActiBlizz cares about profits/launch numbers, and adding new story or outdoor content for the final short season just takes away from DF efforts in their eyes.

I don’t think the “community” knows, either. People like to point at Wrath as some kind of “casual player heaven” but if you wanted anything better than blues off the rep vendors, you had to either raid, or farm dungeon emblems at a glacial pace (i.e. 1 piece of gear every 30-45 days).

WoW has always been about the 3 pillars. Anybody who thinks that it was ever otherwise was just blinded because it was (probably) their first online game, or something. The proverbial rose-tinted glasses.

Another HUGE problem is wowhead. Back during Wrath, the game was raid-or-die, but people didn’t care because they seriously didn’t know any better and had no idea what “top players” were doing in the game. Nowadays, wowhead is in your face, every day, telling you in great detail what people-who-aren’t-you are doing.

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I mean it’s in maintence mode because the expansion ended terribly for them

They know it. They were getting hit hard by other publications like Forbes, PC Gamer, and IGN about how the game feels like it’s losing players and this was before the sex scandal hit.

But them being tied up because of DF just indicates they’re going to repeat the same mistake again and again it’ll be shown that this dev team doesn’t interact with, or even try to talk to players who aren’t doing their hardest raids.

Really they should just sample people who are doing Normal, and some heroic. And players who only did 0-5 in M+.

But I don’t think they’ll do that at all.

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We know from datamining sites like worldofwargraphs that about 40% of the playerbase regularly gets AOTC, though.

The %% of the players that raid or M+ at a decently high level is pretty large.

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Wrath was also hilariously easy with 3 button rotation classes, so casuals could get in normal mode raids and GDKP runs pretty easily.

You think ability bloat has been driving people away?

Interesting. I hadn’t ever thought of that.

I call BS on the ability bloat line of thought, FF14 is super casual and has more abilities than WoW. You defacto need three bars for everything there and people still raid savage using a controller and button chords.

Or…

This was much easier to use as a testing device than to add actual content to the game THEY WERE NEVER GOING TO ADD.

No one was catered to and it gives them data that they want.

Dragonflight will fix all of that even the director himself has admitted that they have neglected the open world or alternative path of gearing and so we will get outdoor content and zereth mortis is a testing ground for this very specific reason.