Season 4 kills casual WoW to coddle competitive players

There shouldn’t be someone that’s an “epic collector” in leadership. That’s absolutely dumb.

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And to think old Blizzard used to have the motto of gamers making games for gamers.

Now they want Blizz to make games for addicted collectors who play 4 hours a month and don’t actually want to engage with the “game” aspect of the game at all.

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Sure those people one shot rares get outta here and the deader that place gets ain’t no one going to get help. You as well me know your saying f those people. Just as blizz should of tuned this season no ilvl increases and see how many people did it lol.

Ion literally got bogged down with his inner circle. It’s what casual players were claiming from the get go.

Ion has a penchant to care for Mythic raiding. It’s literally how he got the job he has now. Granted at the time Mythic wasn’t a thing when he was hired, but he come from that side of the game.

Ion’s solutions thus far to placate unhappiness in the game was so far:

  • Create a secret forum of top players helping design and guide the game

  • Create a public forum where the majority of people who got selected came from the same pool of players picked for the secret forum

  • Publicly state that they’re “listening now” after having his feet dragged over the coals

Again this isn’t hard; Mythic shouldn’t give gear. Full stop. Take that from FF14. If you’re a Mythic Raider it’s obvious you like the competitive aspect of the game. You don’t need more gear in terms of stats, what you should get is cool cosmetics and titles.

Ion has never once cared about casual gamers. You saw that during his infamous Preach interview. Preach saw it, his facial reactions showed how bad Ion was at talking about casual gamers. My roomate and I (roomate played classic WoW from BC-Wraith) and his first thing he pointed out (roomate works in a PR Firm) is he (being Ion) kept looking away and sounded very uncomfortable talking about casual issues, but the second Preach shifted to Mythic Raiding and Healer DPS Ion instantly became Mr. Confidence.

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I somehow see loads of people strolling up into ZM with just SL leveling gear. I wonder how they managed to even get through korthia campaign. Since it feels like these are older/aloof players (not a fresh account no murloc icon)/highest progressed mains.

Remember when people were gaslighting that blizzard doesn’t do this (and will still gaslight that sepulcher was their only time to do so)?

Just let the tip of the spear play how they want.

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what are these threads lmao

most “competitive” players aren’t even looking at Season 4.

this is a like, dungeon andy season where people can get all the gear they want. tf does that gotta do with “competitive” players?

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^ This

Raiders, especially, HATE season 4. They chopped one of the longest raids in history (and definitely the hardest) in half to rush out a rerun of the raids we just did.

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Slightly off topic, but is ESO actually a good MMO/is as fun as WoW and how is their housing? Thinking of branching out to different mmo just for abit.

Dude the white knight brigade swore I was nuts when I kept pointing this out.

It’s very obvious that Senior Creative Leadership and the Game Director very much care more about the top 1% of players more than anyone else.

Could anyone be shocked when a bunch of top 1% of players come up with a game design that’s meant to slow them down, and basically tells anyone who’s not anywhere near the top 1% to basically go play another game?

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Ion’s been crapping on Mythic raiding for the last 5 years.

If you mean he has a penchant to care for a couple of guilds that praise him on twitter, sure, but that’s not the other 99.9999999999999999% of Mythic raiders.

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They’ve designed content that’s doable by “the other 99%” many times and everyone hated them because they felt boring as hell to complete.

Warfronts sucked, Islands sucked, Garrisons sucked, Torghast sucked, etc. That’s the problem with pretending it’s “the 1%” vs “the 99%” because for content to be completable by 99% of the players, it has to be watered down and mind numbing.

Raiders are an easy demographic to create content for, and that content adds to the cycle of legacy farming for years to come. The trickle-down of raiding goes a long way.

The trickle down of a Warfront goes absolutely nowhere.

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My apologies, I didnt realize such a high percentage of the player base just wants to farm ZM rares for a year.

Does anyone believe him?

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Sales for buying runs must be down.
After all, tokens must be sold.

Are there any left besides the Prez?

Ion quit raiding a while ago.

I believe him.

:man_shrugging:

I don’t think Ion is evil. I think he legitimately believed people wanted harder raids, after a lot of your people took a dump on SoD being too easy.

Heck, if you go re-watch the broadcast for WFR for Sepulcher, you had commentators saying they thought that this is one of the easiest raids they’ve seen and how trivial it will be in the weeks to come. That all of the reclears would be super easy and that it was only a challenge for the top guilds because they were undergeared. It was only once week 3 started that these commentators / casters properly respected the raid.

Ion emails Max and Scripe personally, he’s got these really bad influences whispering in his ear - I think he means well and he seems honest and not so lawyer-like in admitting they goofed up.

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But this isn’t the problem because they have to design it this way; it’s because the team outside of unique hard encounters in M+ and raiding, have no solution. They literally are all cut from the same cloth, and is it shocking to anyone that it’s been this way? I mean the WoW Dev team has a notorious reputation across all of the MMORPG community as being elitist, and out-of-touch.

But again why does it have to be this way? Is it because of complaints from the forums? I mean I’m told from many on here that Devs don’t care about the forums. If that’s true then where are the complaints coming from?

But the “trickle-down” effect isn’t an actual effect. Catch-up items are the mechanic that people trickle down from. Not the raid encounter itself. So again where is this trickle down raid effect? Because the majority of the game now just basically gets to Oribos does their outdoor zone and then have nothing to do because how how hard the gatekeeping is within this game because the Devs fostered and created this environment.

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Not sure it has to be mind numbing, but it is when blizz designs it. They seem to think that difficulty equals engagement and that completion equals engagement. Neither of which are true. They over rely on RNG and silly systems and stupid garbage instead of designing things to just be fun. I cheated the heck out of all the TES games and still had fun because the underlying content was fun. WoW… has become more about being social with friends than fun and that’s also a problem. It should be both. The devs to me seem scared; scared of players taking breaks. They shouldn’t be if they make good content then people will play it, if they make garbage content and keep trying to force us to do those things… then the game will continue to decline.

Given that leadership hasn’t changed I don’t see the path of anything changing.

Could have sworn at least a few of the EPs mentioned getting cutting edge last time they did a blizzcon. But aside from the prez no names come to mind. But I distinctly remember none of them called out anything but raiding when they did their intros. Whereas for FF14 I’d have expected them to call out “Trade and combat mentor” or some such, which is actually a very significant achievement.

That was usually a product of goofy spec / class design and / or gearing.

Feral druids in Burning Crusade, for example, wanted armor on their trinkets, but armor trinkets were exceptionally uncommon which lead to a situation where prior to Sunwell the BIS feral druid trinket was one you got from a world event, meaning it’s item level scaled roughly to Karazhan.

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