Season 3 m+ dungeons too easy?

I see people doing +15 on day 1 of the new season is that normal?

We should be grinding our keys a lot harder than that, it’s not normal to have KSM on week 2.

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Its really only season 1 that isn’t like this, when an expansion is new and no one is going in all geared up from a previous season, and already with higher keys in their bags to start with.

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I mean… might just be the gear but some dungeons feel a bit overtuned… Dawn being one of them.

The top players will always jump way ahead of everyone. Blizzard has already made the mistake many times of balancing the game around the top 1%.

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Yeaaaaaah but KSM and KSH should takes weeks to get if not months

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If it takes months for a player who is all decked out from season 2, in the swing of things with all his addons and perfected rotations and consumables and routes planned and is just rearing to go… how long would it take a new player just learning things? Who cares if the blasters get it done fast, let them blast.

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You aren’t going to keep people who regularly do 20+ keys from high keys no matter what. It’s really that simple.

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Did up to 12 on my evoker today. And we managed to two chest it. It was a challenge but not hard hard. However I went to take a nap and my group did Dawn, and mentioned a lot of deaths and struggle at 14. They’re way better at M+ than me, and I was healing so it might have felt easier, but considering they all go on to time 20+s I’d say it’s more “The players who are good at this, will jump ahead faster.”

They’re not at the standard I’d judge the average casual player.

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I did a 10 this afternoon, it was a complete joke at 450.

After work im gonna run a few, and 15 should be within my ability

Then again, sanguine … uhhhg

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People were doing +20 week 1 of season 2, is nothing new.

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Is fine heck friend ran my priest to KSM who was was under gear a few weeks beforenS2 end so they 4man it lol

most of them are cakewalks.

then you got places like rook hold and everblooom where 1 or 2 mob packs are more of a pain then the bosses (looking at you “bat run” and “spinning orks”)

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Well yeah people are already 440+ ilvl, thats normal. Were geared for 15s and 20s with coordinated groups.

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Key levels reduced by 11, people were doing 33s last season, it shouldn’t be surprising that people can manage 22 now.

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The only people who will have KSM are people who have no-lifed the game.
Is it really something worth trying to prevent?

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uhhh not really.

Your kidding right? You wanna turn retail wow into classic wow?

Man these posts go all the way back to vanilla, I swear.

“game too easy because someone that isn’t me beat it too fast for my liking”

Turns out when people do M+ for years it’s pretty easy. ESPECIALLY when 6/8 of the dungeons on the roster are old dungeons that people have done in the past.

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Oh ok you’ve convinced me