- frost mages are still immortal gods
- fury warriors deleting people randomly
- warlock basically unplayable due to warriors
- slicing winds is still bugged (and still doing a bit too much dmg)
- melee + caster is still the only viable 3v3 combo and rogue & feral remain the top melees due to broken stun durations
- dk is still garbage
- dh is in a limbo state where it isnt as good as ww or fury and isnt as good as feral or rogue but isnt as bad as the remaining melees
- ret is a question mark
- devokers are still completely broken against melees, barely less than frost mages
- prevoker is unplayable due to low healing numbers and mage meta
- mistweaver waiting 15 seasons to get a rework
- moonkin continues to be squishy plastic garbage spec that dies to everything and requires a rogue to be remotely playable
- destruction warlock is a complete meme for a 3rd season in a row
- nobody knows why Bash is still a 4 second duration stun
- nobody knows why warriors outheal every hybrid spec 3x
- waiting room to make Garrote 2 second silence
- did I mention Frost mage and Rogues / ferals?
There’s no question mark about Ret they are definitively poo poo
True! Arcane as well and fire is similar when paired with a rogue/feral.
It’s never “random”, it’s ~every 45s with recklessness (obviously reduced by anger management). It IS super frequent, though, and often cant consistently trade well into.
I agree with this mostly, but I wouldn’t say “unplayable”. Lock (and sp) are both strong classes atm that are countered by the meta for sure, though.
Bug is lame, damage doesn’t seem too unfair atm?
Rogue & feral likely always gonna be best melee to pair with caster because of the control they provide. That being said, warrior and dh have honorable mentions there depending what they’re fighting as/against.
There are also a few high rated wizard and melee cleaves playing frost+demo and ret/war or TSG/Turbo.
Frost dk still just as good at 1shotting, unholy feels worse, but IDK since the buffs.
Honestly not sure. Lotta DHs in the awc, seems like a rep thing for sure in NA, though.
Hard to tell. Good when carried by war/hunter. Solid in shuffle. Feels bad everywhere else.
Yeah, hover permanent uptime and permanent freedom very silly.
I don’t think it’s healing is too bad, I just think priest and druid have too much healing/cds. I DO think the mage meta is countering it, though.
It’s had like 3 in the last 2 expansions, wdym?
Revival getting nerfed for BGB specifically was crazy, though.
Clone nerfs hurt boomy way more than feral/rdruid. Frenzy buff helps keep you alive to damp better, but doesn’t significantly change your survivability in any way; definitely not more than the clone nerf hurt. Also their dots are still bugged and doing 33% less damage.
Good in the hands of a good player paired with a rogue/feral, still really can’t win if the other team “plays not to lose” (or has a warrior).
Ya, I got nothing for these.
Games so good if they drop a hotfix removing displacement and mages ability to remove snares every gcd and fix the resto Druid exploit idk honestly probably banwave the people using it tbh
I know we always move to the next op spec but I really swear game balance so close to good if they just kneecap mage for once
I said this in another thread, but I don’t think you can ban people for it.
There are obviously people intentionally exploiting the bug by min/maxing it, but it’s almost impossible NOT to use for literally every druid without not pressing a core rotational ability.
You’d have to ban every druid who ever used swiftmend and tree form, which is pretty unrealistic.
I think mage mobility needs to actually get targeted in a meaningful way, rogues need a nerf to cripling poison, warriors need some of their mobility or damage tuned down as well, and healing across the board get reduced a bit and the game would be super good.
Its not only slicing winds. WW as a whole is still doing too much damage. Sef conduit xuen thunderfist wdp without slicing is still too much damage
Ya and Blizz needs to bring back Shadowy Duel
warlock is not unplayable due to warrior, warlock is unplayable due to mage.
we need to be very clear on causality here.
Frost mage + Dev are untouchable vs warriors
Warriors baby rage
Fmage and Dev mobility do not get touched
Warriors get buffed 2x
Every class that’s not Dev or Mage suffers.
I agree buff Ret
huh? Im not going say mage isnt good / strong or that locks arent playable, but warriors are far more the issue for a lock than a mage.
I think you miss his point. He’s saying Warriors and Mages are in a sort of mobility arms race with each other. This causes every other class to suffer as a result (Mages are hard to catch for most melee, and Warlock and Shadow Priest which feel like turrets are Warrior target dummies). Is it true? Not sure, but it makes a lot of sense.
Vicious agility was unnecessary but they had to meet their mobility talent for the hero tree quota.
I doubt it’s a pvp arms race tbh. The devs design classes around pve encounters.
I blame raids for the mobility crisis we have these days. If raids weren’t structured around constant movement and repositioning we wouldn’t need to have a charges on mobility cds. One charge, 1 blink , 1 roll, 1 fel rush etc is what the game should be balanced around.
Then m+ comes in and makes everything about aoe/cleaving.
So u end up with hypermobility cleavefests baked into all classes, kinda sux.
Don’t ignore them now. Also do not feel free to trade with them in dnd.
Perfect! I never did that anyways! XD
Yeee good kill targets lol.
edit
I’ve played a bit of both this season, Unholy post buff is probably better than frost generally, though frost would probably still be better into straight melee cleaves. Only started Unholy last week or so. Huge difference from greens to mostly geared.
Yup… it’s not avoidable. They’ll get to a fix. It’s probably on the top of their list, but the top of their list for PvP is still not one of their highest priorities. They’ve got a new patch coming, AWC to keep an eye on, and probably other things going on we don’t even know about.