“20 years of raid design experience” and it was launched with eye bleeding amounts of trash with sanc system amounts of health without a sanc system. It’s not tuned for 20, I don’t wanna hear your nonsense about progression over time compared to Naxx. Naxx literally timegated progression by inflating our stats one rank at a time. Not to mention you could ya know… Just do naxx on a different difficulty.
Our guild, I’d wager, is like the majority of guilds. Dudes that stayed onboard SoD to brewski and lootski with members with a range of skill levels from average to members that have pushed very high parses throughout different phases of sod. We have 2 raid groups and a large percentage of each group is just 2nd characters for people with a few that only raid one char. We limited naxx to 25 for smoother loot distro and the appropriate amount of work we wanted on an individual level to clear the content. We, like plenty of others I’ve seen via recruitment posts and rants (like this) are now starting to just throw bodies at the raid, disrupting not only loot distro, but raid dynamics and social aspects. Combine that with those that could have put up with getting a single piece of tier (or less) out of the raid after a month of raiding and morale is one foot in the grave. Depending on how guilds are handling loot you either have long time members losing an item to a revolving door of people, or you’re the orphan from a dying guild getting slapped with a probationary period on loot after a period of getting jack all to begin with.
Single difficulty was a mistake. To everyone arguing that SE tuning is fine, I don’t agree with you, but I do genuinely want you to have the version you want. There’s no argument to be made against difficulty levels that isn’t made with a clear intent of exclusion. “Get gud” is childish, and as a community we should be supportive of each other rather than combative over a difference of opinion. Difficulty levels is literally having your cake and eating it too.
In short, we’re getting there with prog, and fall off has been very limited, but it’s clear that morale is far lower than it was before so it’s only a matter of time before people just move on. I can really only speak for what I’ve personally seen and heard within my raid groups but I really doubt my experience is out of the ordinary.
With the fragment/chalice change I’d readily agree there is an appropriate amount of loot in the raid for 20 people, I just disagree that the raid is in an appropriate state for just 20.
Aggrend, I want you to know that I find you wholly out of touch with the majority of the classic community, and your ego is stepping in the way of creating a space for more people to enjoy. You’ve surely learned by now with SE feedback that people prefer the difficulty levels, despite the poor implementation of such on your first attempt in MC. Remedied in short order by BWL.
Whether you read my whole rant or not, thank you for your time. May all your hits be crits, and your rolls 100s.
Cheers, hope to catch y’all around in game.