Just wondering whether there might be a script I could put in a macro that would always turn off “walk” if it was toggled ON. If so, I could possibly setup a controller binding that automatically switched from walk to run depending on my joystick’s tilt.
Thanks in advance!
I think that gets dangerously close to automation, if I’m reading your request right. There’s already a keybind mapping for the run/walk toggle, so you could just bind a controller setting to that key.
Thanks Zungar.
I control the joystick by tilting it with my finger, so I don’t see how it would be considered automatic. Shadowlands I hear is adding analog directional movement, but I’ve read it doesn’t include analog move speed. Having a non-toggle would at least allow for 2 speeds.
The issue is that would be 2 commands at one time, which cannot be produced by the native game settings - that’s where it is close to automation. Non-controller based input methods don’t allow for an automatic switch from walking to running, or vice versa. Right now achieving that looks like it is not something blizzard intends to have happen based on the amount of tilt on a joypad.
Right, but its a shame because it is the sort of thing that makes the game feel more immersive.
For you, perhaps, a controller just doesn’t do it for me.
Many bindings act on key down and up with runOnUp. You could have a key to TOGGLERUN on down and up. So that if nudging x amount causes movement, nudging > x could cause you to run (TOGGLERUN on down), and releasing back to <= x would return to walk (TOGGLERUN on up).
But once you start talking about movement in a macro, all bets are off. That was killed off in 1.10.
edit: After trying to get this working for an hour, I’m remembering how tightly they’ve locked down movement and I’m retracting my statement that this is supported by the in-game api. I’m going to lean to this being impossible. It’s quite easy to do this down-up behavior for non-movement stuff, like spells, items, etc. But movement is on another level of lockdown.
Thanks for the response Gello.
Your suggestion should theoretically work, but in practice ( possibly the gamepad misses the activation of the start press or release press binding ) it doesn’t work for my joystick bindings because their order will often be swapped. I’ll then run when I should walk and walk when I should run. If it were a non toggle it wouldn’t be an issue at all. My hope is that they will add a non-toggle into Shadowlands if they don’t include analog movement speed into their new gamepad support.
Thanks again for the reply and your time tinkering! Appreciate you!