The current tagging system during Scourge Invasions is absolute pain for Rogues. Every other class gets instant, long-range, no-travel-time abilities to tag mobs, while Rogues are left with Poisoned Knife—a short-range, slow, cooldown-limited ability that barely works in a competitive tagging environment.
The Problem:
- Boomkins? Instant Moonfire from 40 yards.
- Mages? Ice Lance on a whim.
- Hunters? Arcane Shot, Multi-Shot, literally just existing.
- Warlocks? Corruption instantly tags from across the map.
- Rogues? Hope nobody else sneezes on the mob before we finish awkwardly throwing a single poisoned butterknife.
This isn’t just annoying—it’s gameplay-breaking when trying to farm invasion mobs. By the time Poisoned Knife reaches its target, someone else has already tagged it, and we’re left standing there like idiots. It’s an outdated mechanic that makes Rogues objectively worse at participating in the event.
Solutions:
- Make tags shared across the raid. If anyone in the raid tags a mob, everyone gets credit. This already exists in most modern content—why make Rogues suffer here?
- Fix Poisoned Knife. Increase its range, remove travel time, and drop the cooldown. If every other class gets an instant tag tool, so should we.
- Let Fan of Knives tag mobs. It’s an AoE ability that already does minimal damage—why not make it function as a viable tagging option?
- Give us a “Mark for Death” mechanic. A ranged, instant-tag debuff for events like this would fix the issue.
Right now, playing a Rogue in this event feels awful compared to literally every other class. Either adjust the tagging system or give us a functional way to compete.
Rogues already deal with energy management, positional requirements, and stealth limitations—why punish us even more in an event that’s supposed to be fun?