I wanted to know why Scintillation talent for the Devastation tree doesn’t proc a Mass Disintegrate…and why the Scintillation proc doesn’t benefit from Eternity’s Span and hit more targets?
From the description of scintillation a “lvl 1 eternity surge at 50% power” is still an empowered spell and it should be counted to activate mass disintegrate (since mass disintegrate doesn’t specify the empowered spell has to be above a lvl 1) and Eternity’s Span should also make that scin proc hit 2 more targets.
This would make for absolutely awful feast or famine gameplay with horrific gameplay loops and insane swings in damage, especially in cleave/aoe.
It would also mean we would almost never want to use pyre, even in aoe.
They would also likely just compensate by nerfing the pants off of disintegrate to attempt to balance this.
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Well if you’re talented on the red side of devastation then you’d use pyre, besides pyre is an aoe where as disintegrate is a max 3 channel. My suggestion would enable more viability to the blue side of the talent tree.
- No one talents the red side.
- You still wouldn’t hit pyre because the potential of all the extra bombardments would be too strong.
What, lol? All of the viability is already in the blue side.
I use the red side . Well, only for m+. The single target is… lacking…
But there’s a lot of boss fights this season that makes that nbd. Like the 2 speakers in stonevault or the 2 spider bois with unpronounceable names. Also good for pyre on adds during bosses, like the worms in Necrotic Wake or the necromancer there too. Stonevault’s rockyboi and Mist’s witch dude also benefit from Engulf when you get the damage multiplier.
Other than that, most of the damage in m+ is AoE, so Pyre go brrr .
The red side of the tree is insanely far behind the meta m+ build, especially if you’re playing flameshaper.
The cleave of blue side is turbo strong for all of the boss fights you mentioned, and the aoe of the red side is barely ahead on AOE because of the charged blast/mass disint loop while being atrocious on bosses.
Play what you enjoy, but let’s not make it sound like red build or flameshaper are good for those that get information from the forums.
It does, it’s a must have.
As a red side enjoyer, it is alright for casual runs but Mass Disintegrate + Bombardments + Scintilation procs beat out Pyre until you get into Unholy DK levels of target counts. Pyre is still used when Mass Disintegrate isn’t up for AoE but in 1/2 targets, you will always use Disintegrate.
Well you can totally complete heroic raid content with pretty much any build, I wish they just made flame shaper better for devastation but the Reliance on supermassive crits from the one ability makes it sort of underwhelming when it doesn’t get what it needs to compete with just laser beam.
As for why we don’t get Mass disintegrate procs off of scintillation it’s simple, it would be too powerful. Iridescent blue is the same way, it only triggers from the hard cast spells and not the free ones. We currently get essence burst, 20% blue spell damage for two casts, one of our four Dragonrage extensions, and mass disintegrate. If all of that triggered from sctintillation procs, we’d be beating every spec in the game just by mashing one button non-stop.
Yeah, agreed.
Very much hoping they figure out how to make this work.
I still enjoy SC more for dev, but I like having the options close together.
I could come up with a lot of ways that would make it competitive but don’t think they would do any major changes.
Conduit of flame is the biggest offender, it might be useful for Healers for reversion on mostly healthy targets but for DPS it loses all value too soon. Would need to be a static buff based upon number of overtime effects rather than a percent that disappears completely part way through the fight.
The second part is that although engulf is a very strong ability with probably the highest spell power scaling in the game with the ability to scale even higher because of iridescent red, shattering star, the red side talent that Buffs all red spells against targets with fire breath on them, and consume flame, the amount of damage it can do when the stars align and it crits would be enough to rip threat off of Tanks during the opener, if it doesn’t critically hit then you will feel bad for the next 30 seconds to a minute, so either a always critical flag for it would make it more reliable based upon properly executing the setup then it would be punishing for bad rng. If they were okay with it swinging so wildly where you could see it do 12 million damage GCDs with good setup and Buffs and critical hits 1 minute and see it do 3 million each the next minute between both casts.
The other alternative would be to just buff enkindle for damage, the only real sustained throughput hero talent which still falls miles behind.
I am looking through my blue spells and I’m seeing…no…aoe, a weak cleave, a charge up cleave w/ 30 sec cooldown and another cleave that can only be used after the empowered spell…
Meanwhile mages have like 4 aoe that arent channeled, just a cast and let it do its thing…
Thats what i mean about versatility.
Then you’re not understanding the talents, or how they interact with each other.
We have a lot of passive cleave.
We killed big worm last night so I can just look back over the damage, when running standard Eternity Span/Charged Blast Scalecommander, never changing my target from the boss except to interrupt, I did… 684.91 million damage to secondary/cleave targets and 523.17 million damage to the boss (the primary target).
Deep Breath was 88% damage to secondary targets, 12% to boss. Was saving it for add spawns and only popping it sooner on pull and right before transitions where there was time where I’d lose a use if I held it so it was a big chunk of the burst AoE.
Disintegrate was 70% damage to boss, 30% to secondary cleave targets.
Pyre was 86% damage to secondary targets, 14% to boss.
Eternity surge was 58% damage to boss, 42% damage to secondary targets (That’s a lot because of eternity surge being target capped, a lot of those were from Scintillation procs)
Fire Breath being 53% to boss, 47% to secondary targets.
Bombardments were 69% to boss (nice) and 31% to secondary targets, mostly due to the internal CD and split-damage nature of it versus having just pure uptime of the debuff on the boss.
Most of my damage in an 8 minute fight, while being spec’d into the blue side, was still to cleave damage. If I didn’t use Deep Breath at all (or just didn’t count it’s damage since it was primarily just mass-damage on tons of small adds) it’d still be roughly 480m cleave and 500m priority damage.
The thing about Scintillation is that it procs off of Disintegrate. Mass Disintegrate lets it proc up to 3x as much. Eternity Span lets it hit 2 targets instead of 1 each time it procs. With Charged Blast, it lets you front-load a big-stack pyre very frequently in AoE situations with things like Mass Disintegrate > Pyre > Mass Disintegrate > Pyre with scintillation procs making it possible to hit 20 stacks per mass beam, and makes the triple-pyre fired by Dragonrage stronger. For two talents on blue side, you just innately make your AoE not only burstier, but overall stronger too because the number of times you get mass disintegrate are a lot shorter than 30 seconds because of Causality. The 4pc + Causality lets you fire off a hardcast Eternity surge about every 16 seconds if you sync it with Shattering Star every time for SS>ES>MD with an essence burst left over to do with what you will, probably another disintegrate to make the most of iridescence blue or to fire off a charged-pyre in AoE. Fire breath also gets reduced by causality, but it desyncs now because of pushing ES to a 12~16 second CD while Fire Breath gets down to what, 18~20 seconds? That’s without neutering ST damage as well like the heavy-red firestorm build would.
It does. That’s part of the reason our cleave was good last expansion.
You’d just be able to spam mass disintegrate at that point unless you’re unlucky. Which would mean they’d have to nerf disintegrate into the dirt. Which would hurt flameshaper more than it already is hurting.
It’s the same reason scintillation doesn’t also proc blue iridescence. It would never end.
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