I’ve always thought of myself as having incredible luck - I’d never call it foresight - to have farmed Scholomance for the Bloodmail Legguards, the hunter mail legs with the same appearance as the Tuxedo Pants, even before transmog was a thing, just for a town set.
…and before they and the boss who dropped them, Doctor Theolen Krastinov, were removed from the game, along with 9 other bosses and associated wings in a classic vanilla dungeon.
He may be gone, but his minions, for whatever reason, the Krastnovian Carvers, still exist in the tattered remains of the “heroic” version of Scholomance we’re left with today. Why are they still there? Whom and what purpose of lore do they now serve? Well… I mean, I couldn’t tell you.
Now, I feel like calling what replaced Scholomance “heroic” was just a bad joke, in the end.
I wonder what saved Blackrock Depths, with its 16 bosses, from a similar demise…
Therefore I propose that Scholomance be restored, though not fully, not to its classic form (which might cause more problems), but in a compromised manner, where you could finish the dungeon as it presently stands and not notice a difference, but still do the original removed encounters as bonus objectives.
I believe this would be possible to implement as all the removed encounters were wings off the side of the remaining main route; restoring them wouldn’t affect the NPC guidance at all, and if you really wanted to bar players from entering the alternate wings, you could lock the doors with keys on the bosses ahead of the wings, with the doors leading to the end of the dungeon just being unlocked.