Scholomance had 15 bosses. In retail it has 5. Timewalking should restore it (Or Megadungeon?)

I’ve always thought of myself as having incredible luck - I’d never call it foresight - to have farmed Scholomance for the Bloodmail Legguards, the hunter mail legs with the same appearance as the Tuxedo Pants, even before transmog was a thing, just for a town set.

…and before they and the boss who dropped them, Doctor Theolen Krastinov, were removed from the game, along with 9 other bosses and associated wings in a classic vanilla dungeon.

He may be gone, but his minions, for whatever reason, the Krastnovian Carvers, still exist in the tattered remains of the “heroic” version of Scholomance we’re left with today. Why are they still there? Whom and what purpose of lore do they now serve? Well… I mean, I couldn’t tell you.

Now, I feel like calling what replaced Scholomance “heroic” was just a bad joke, in the end.

I wonder what saved Blackrock Depths, with its 16 bosses, from a similar demise…

Therefore I propose that Scholomance be restored, though not fully, not to its classic form (which might cause more problems), but in a compromised manner, where you could finish the dungeon as it presently stands and not notice a difference, but still do the original removed encounters as bonus objectives.

I believe this would be possible to implement as all the removed encounters were wings off the side of the remaining main route; restoring them wouldn’t affect the NPC guidance at all, and if you really wanted to bar players from entering the alternate wings, you could lock the doors with keys on the bosses ahead of the wings, with the doors leading to the end of the dungeon just being unlocked.

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They split Blackrock Depths, and Scholomance had a lot of wasted filler bosses. The amount of useful items spread around in Blackrock Depths is much greater than that of Scholomance.

They repeated the Scholomance drop table archetype in Warlords of Draenor, where dungeon bosses had massive and pointless loot tables of similar items.

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Sir, you’re describing fun, which means it will never happen.

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imagine full Sunken temple, even in classic no one will go there now

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I would love to have original versions of Scholomance, Sunken Temple and Strathholme available via timewalking or Chromie or like the scenarios in Pandaland.

:cookie:

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Because classic is just full of retail minded min-maxers who don’t care about the game being an RPG?

Bring them back.
Retail needs more content, especially time-sinky ones like long dungeons. Slap some cosmetics on and wow, people will do it.

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While I would also love a return of the original Scholo somehow, the good doctor is still in retail heroic. He’s a rare spawn now and doesn’t always feel like gracing adventurers with his presence.

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People only go to Scholomance for Dark Runes, which are reserved most of the time anyway, effectively making it pointless to go.

If you’re a raider with an alt you’re better off running in your guild’s farm raids, alt raids, or doing GDKP and making gold other ways at that point.

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All of the content removed with cata should be restored via chromie time, 100 percent!
I support anything surrounding that idea!

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Dude old wow was so good. Scholo Strat ubrs all the lvl 50-60 dungeons prior to raids were wicked. How many bosses in brd… 16? King runs and emp runs! Ubrs was so fun.
This whole round up mobs and aoe them down is so boring. Slap a timer on it and it’s supposed to be some kind of competitive play?

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I loved Scholomance, it was so great. They gutted several dungeons (Sunken Temple is another) with Cataclysm.

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They could have turned that into a 10 man raid or a mega dungeon.

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Scholomance was a pain while leveling like the damn Temple of Atal’Hakkar and some others
It’s more simple now: we don’t get lost anymore.

I both loved and hated that place. It took so long, but it was like being in an Indiana Jones movie, exploring an older tomb…

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I will say I did enjoy the original Scholomance… it was so much fun… the same applies for the original Sunken Temple…

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until you conpletely lost in 4 floor circle

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#bringbackrealmegadungeons

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Despite how angry id get at getting that place I liked doing it. giant maze dungeon. I wish they hadnt changed it.
also its technically still in the game. the giant sunken temple. its just under the big grate in the middle that you cant get thru. someone on YouTube went and explored it.

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I am all in with the revitalisation on Older content to newer. So, I don’t know why we havent had a Strarholme timewalking, or BRD, Sunke temple, DIre maul, and the defias one on westfall whose name I can’t remeber right now.

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The biggest problem I had back in the day with some of the classic mega dungeons was the fact that they were spread across a 10-15 level range, which meant you were completely out of the zone by the time you’d really done all the stuff for it.

Heck, the storyline for things like Mara completely change pre and post the waterfall.

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