Scars of fraternal strife trinket

What are your thoughts on this?

I have the 272 trinket. BiS lists show it being A teir but the stats and aoe proc seems very lackluster, not to mention the negative effects it gives.

I tend to avoid Kiss/Curse trinkets because usually the reward is not worth the penalty. This trinket does not change my opinion. I don’t think that it is worth it.

Honestly I am not impressed with many (not all) of the Trinkets this Raid Tier.

I got the normal version a couple of days ago and tried it in a 17 gambit late last night without any prep or weak auras for it. I just mashed the scars on cooldown as they came up in the midpoint of my glad trinket cds.

It didn’t feel impactful in either direction. Taking a little damage and losing a little movement simply don’t matter much to a feral druid except that the damage might have caused me to miss a stealthed rake here and there.

I guess the stats had their impact and I can check logs for uptime when I get back on, but I specifically looked at details to see if the final scar did any damage and it did a grand total of like 120k. Blah.

For the explosion effect, I think the trinket suffers from the same problem that pre-laumch sickle faced, specifically that an ability with a fuse is really hard to execute and probably not worth the effort compared to a passive trinket in your second slot, at least in M+. If the final scar was an instant explosion that would change matter significantly. As it is, with careful planning and a well-executed key, you could land the explosion at the start of a big pack and really do some damage, but that wasn’t what I had last night.

I could see a world where you just activate the 4 scars and let them sit for the rest of the key. I haven’t compared that to other trinkets though.

My feral is my alt at this point and just doesn’t have much else to choose from right now, so I will probably play with scars again for a few keys this week to see if I can land the explosion.

2 Likes

Yeah, that was my experience with it. The explosion would happen at inconvenient times and either hit a single target or nothing at all. It’s overall damage at the end of the key was less than 1% compare to 3-4% typically seen with other trinkets.

Out of a 30 min run I had roughly 15 mins uptime of the the first rune (which is haste, big woop). The better stats had a progressively worst up time, and our best stats are 3rd and 4th rune.

The negative passives were more of a nuisance than anything, but as others stated, the pay off isn’t worth it. At the very least this trinkets needs base agi/str stats.

This trinket sucks. The debuffs aren’t bad. The stats aren’t bad. However, when you get to the final rune for the explosion, the phase isn’t long enough. You jump from 80’ish stats to over 170 i think for all stats. That’s BIG! But the ramp up time is way too long. It’s basically like using any generic on use stats effect trinket, but instead of giving you the stat you want, it gives you less of all of them. Then there’s a weak eplosion as well. Basically to use this effectively you need to line up your CDs for when you’re on final rune phase to get the most out of your cooldowns. That part is actually easy to do, and then make sure you’re close at end for explosion.

TLDR: Easy to use but, high up keep and gives decent amount of all stats but not all of your best so probably not worth taking.

The biggest challenge of keys as a DPS is lining up cooldowns for when you need them to be active. This is less of a problem for Feral this season since Convoke and Zerk are basically up whenever you want. The real problem you need to solve as a player is lining trinkets up with the correct pulls, specifically Cache and Sigil.

What does this mean for Scars specifically? Generally on the outside looking in. You’d never take it to raid progression specifically because of the downsides, although it could be fun to play with in farm. For keys, Cache and Sigil are basically just better because you can get larger power spikes when you need them.

Also, can we stop this whole “Haste is bad for Feral” nonsense? It’s been actual years since Haste was worth nothing for Feral. Is it as good as Crit before cap? No. Is it terrible? Also, big no.

I never ever said it was bad.
I said “big whoop”
86 haste “some of the time” is extremely underwhelming for a feral druid vs say… I dunno… having 125 agility 100% of the time.

The trade off for not having any base stats just isnt there.

1 Like

That makes more sense, but is not a reasonable representation of what the trinket does. You don’t replace a previously chosen rune with another, rather they stack (except for the last one).

So you could walk around with all of runes 1-4 for almost an entire dungeon (or until whenever you need to reset them thanks to the bleed knocking you out of stealth or whatever) and simply shift the slow when needed.

I still don’t think it’s better than either Sigil or Cache, but it’s definitely better than what your test implied.

You stack to 4 scars and pop it as a CD. Still not great but it’s pretty good.

I played with it a bit more.

Fully stacked I gain:
2.6% haste
2.4% crit
2.1% vers
4.9% mastery

5th rune I get:
5.2% haste
4.8% crit
4.3% vers
9.6% mastery

I thought a better use of it would be to stack in on trash and hold untill boss, Then pop it with cooldowns. However, I Just went and tried it again. Tracking/stacking the runes at the beginning and after each boss felt like a chore and wasnt fun at all. I even made an aura.

Using the 5th rune gave a slight damage buff (Most notably: sickle/FB)

However my damage was lower while under 4 runes vs just using an agi trink.

10/10 never equipping this again.

1 Like

Has this trinket improved for 9.2.7?? Most websites are saying this is BiS for NF Balance Druids.