Scaling m0 to old m10 was a huge mistake

For what it’s worth op I agree with some of the sentiment.

Did a m0 world tour today to try to learn fights but I only get one swing at them per week?

So if I want repetition to learn the fights I have to commit to bricking 2s with some friends who understand that we are there to brick 2s to learn the fights because bricking low keys in pugs is a recipe for hostility.

If you didn’t have a full group of friends idk how TF anyone would learn the ropes and get into this game anymore without being chased off.

Agreed. It is a big jump but I remember old seasons you could get to 10s or 15s and people would still have zero clue what bosses did because they pushed on fort weeks and lusted through any mechanics with big dps.

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The nerfs from 10% helped immensely but heroics don’t teach tanks and healers that they need to be cycling cooldowns from the first pull.

I was in a lot of painful m0’s with tanks that didn’t cooldown off the start and doing big pulls they were doing in heroics. It seems to be getting better now

The scaling should’ve been from m1 onwards. M0 need to live as a tier more suited to make people learn the mechanics. Right now it’s impossible to do so because unless the healer grossly overgears the content, people will be 2-3 shot by missing mechanics.

We shouldn’t need to watch 15+min of videos just to learn the dynamics of the fights.

Did you do it with randoms without a good grasp of the M+ mechanics? Because otherwise it’s a major pain.

Could it possibly be the problem that you’re just not learning?

There is nothing out of line with 0’s, even well below max ilvl from S1. You are not doing something right with your spec/class if 0’s are too hard.

This is more a skill issue than a gear issue, People are doing keys with minimal gear. Did a +7 at 615. #2 dps.

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i legit had a healer have a meltdown in a random normal because we have never seen the ship fight before. I mean swearing up and down name calling ect. yes we reported them but blizzard seems to only give these people a smack on the wrist

Its blizzard… You think they care about their game?

idk i am not finding low keys challenging, aside from low dps meaning we miss the timer, and im a casual

Scaling m0 to old m10 was a huge mistake

Yes… YES… YES!!!

And the fact that not even this is a consensus in the community is actually funny. Crazy how some people are just status quo sheeps. :man_shrugging:

That’s kind of what you’re supposed to do? Mythic difficulties are meant to push you to use your full kit.

Mythic0 Isn’t hard. Learn your spec before commenting about the current state of the game.

What I’ve learned from the keystone changes is that the overwhelming majority of players like a lot of sort of, uh, fluff so they don’t get geared too quickly or reach their power cap because then they lose interest as it’s actually progging instead of just prepping for prog

M0’s are a cakewalk if people have any sort of idea of what they’re doing. If they’re going in blind, that’s fine too, hopefully they learn mechanics quickly, that’s part of the point imo.

Ye, too easy and people don’t even notice mechanics which makes it hard to learn

stuff gotta have bite

People don’t even want this if the keystone nerfs are any indication. They just want to be able to slam 10s at season-low ilvl for loot.

Like they want to “get it over with” so they can stop playing WoW?? Just makes me wonder if they enjoy the game at all.

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Yeah, actually. :dracthyr_a1: Gear is a means to an end and while it’s nice to have I don’t think it’s worth playing 50-100 hours just to get okay gear you’re not gonna use for anything if you don’t enjoy the process of getting it.

I dont think you will have to worry about Mythic+ for a while

The scaling we have for m0 is a good thing. It requires you to learn what is dangerous and needs to be interrupted. It makes you learn the mechanics of fights. It’s going to be very rough if you go into m0 with heroic dungeon mentality. If you do these things properly, you will be able to finish the m0 dungeons and you are now a better player for it and ready to tackle +2.

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Did two M0’s at 632, rest of the party was around 623 (Delve-capped for the most part). The runs took forever even with the rest of the party roughly 90% of my damage (Minus the healers and tank).

Some insta-gib mechanics. A lot of “stay out of melee” mechanics. Not a fan so far of the M0 ilvl requirements or new dungeon mechanics.

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