Scaling m0 to old m10 was a huge mistake

There is no space to learn the dungeons anymore.

Under the old system mythic 0-4 was nice and easy way to learn dungeons early season.

Now we have no where to learn the dungeons in game.

Heroic dungeons are laughably free and u learn nothing coz everything dies too fast.
m0 is the old m10

Now we have to learn in mythic +10 first week of season, getting one shot by every second mob and boss mechanic. The amount of failure this causes is pushing poeple out of mythic + at record rates.

We saw the same outrage season 1 TWW and it’s a repeating pattern now.

40 Likes

I think the scaling should have been like x → x/2 rather than x → x-10, but apparently, the goal was to have a harder dungeon difficulty without a timer or keys needed.

Perhaps they could have heroic+ where there is no timer as an equivalent to mythic+, would players want something like this?

1 Like

I just did a +2 and it was not as hard as a old 10+. Not even close and had no affixes yet. Was no way as frustrating as a old 10+.
Its early on and people are learning the dungeons still. Mythic0 or even a +2 isn’t that hard and i hate keys btw but did a few with my guild.

4 Likes

Friends from classic come back to the game

We destroy heroics

Our group gets destroyed by M0s

We are grinding gear in delves and world quests but it seems stupid how easy heroics are but M0+ we are having to cd every pack since we’re in 610-620 gear

This doesn’t feel right at all, we are slow pulling all of M0 and if we don’t have cooldowns it’s like a massive struggle for our lives in some of these dungeons

11 Likes

Heroic dungeons are tuned to what M0 was in the beginning of DF, ie laughably free. If mythic wasn’t able to kill you on botched mechanics, it would also be laughably free

2 Likes

You are in 640 gear, it’s not the same experience

Imagine coming back to the game, you grind out whatever gear is available between 600-619, with a couple 620-630 pieces given from world questing

Heroics are a joke, you go into M0 and the tanks are getting smoked on the first pull unless we pop multiple defensives and the healer is pumping heals full blasting from the start

This doesn’t feel anything like M0-M6 back in DF, this def feels like being thrown into M10 but there’s no in between for anyone trying to catch up this season

5 Likes

A really safe assumption is that all casts are bad and should be stopped if possible. If you stop most of the bad casts pulls get drastically easier.

Otherwise, CDs are for USE. CDs are not for saving, using them on cooldown is getting the most value. Saving CDs is only done to manage difficult pain points, saving CDs just to save them is wasting damage/healing/mitigation.

3 Likes

Is blizzard trying to tell players coming back to the game, hey this might be too much for you lil gup wait til you have more gear before trying again?

Like having to wait for cooldowns or just limit testing every single pull seems like terrible game design for M0

So there’s no in between? It’s either laughably free or one botched mechanic death.

5 Likes

Yes but the cadence of previous expansions was that you have cooldowns for roughly every other pack, I don’t remember having to just wait for cooldowns for every pull, seems absurd gameplay

1 Like

TWW M12 could be comparable to old M22

but i dont think TWW m0 is comparable to old m10.

TWW m0 is easier than old m10

personally, i would avoid M0-M4 and just gear up, do weekly quests on multiple alts that reward warbound champ gear and straight do m5

1 Like

You shouldn’t have to, if you are it’s because the group is playing poorly.

Interrupts exist for nearly every spec, things must be interrupted. “Stops” such as stuns/incapacitate/fear exist for more than half of specs, stops also prevent casts even ones that cannot be normally interrupted. What you pull matters and what your dps do matters to, it is not heroic content it is mythic content.

If your dps don’t use damage cds or interrupts or stops, then your heals and tank will have a bad day. If your tank pulls too much then it’s bad.

It’s not about saving cooldowns

It’s about like, the cadence of the dungeon is we’re popping every on the first pack

When we’re on the next pack it feels like a massive struggle so were just waiting on 3 min cooldowns in case because we’re tired of the tank getting gibbed

Healer is trying hardest but this is either a gear, skill or knowledge issue but the scaling from heroic → mythic 0 feels absurd, trying to get anyone who’s new to retail into M+ doesn’t understand this scaling.

It’s like we have 0 issues clearing tier 11 delves and they’re a kinda a joke cause Brann is strong but M0s that aren’t the 2 easy ones (rookery, darkcleft) have a massive learning curve

Seems stupid to have unforgivable mechanics at the start of m0

But I understand your point

Just annoyed because playing with friends new to retail and clearly this is an uphill battle that they need to tackle or gg back to classic.

1 Like

I guarantee you it’s not the cadence. It’s learning, few pay attention or learn when the content doesn’t kill them. I have done 10’s last season that were a joke and easy, and on the same character struggled in 5-6’s because the group didn’t know how to use their CDs, to use their interrruot at all, to use stops. Certain mechanics are punishing for a reason, you have to learn not to try and brute force the mechanic.

2 Likes

Yes but again, in previous versions of the game it was way easier to introduce people into m+ because you could brute force lower keys

I don’t know, I’m just complaining because retail is the better game but it’s unforgiving for people learning m+

You can easily brute force tier 11 delves right now

The design makes no sense

I keep hearing this but can’t you learn a dungeon with Follower, Normal and Heroic?

For returning players or new characters, jumping into m+ is rough without tier sets. I’d try to focus on LFR and normal raid. Also, maybe push delves to +8 with your friends so you can get champion loot (639 ilvl) and your 1 weekly delver’s bounty which gives heroic item level loot (649 ilvl) at +8 delves or higher. Delves at +8 are easier than m0 and +2s imho right now. You can get 5 restored coffer keys this week to use on bountiful chests.

1 Like

Those modes dont have any of the important mechanics that can actually kill you. And the mechanics they do have can just be ignored so players never learn them.

IMO WoWs biggest problem is an information problem, not a difficulty problem. If you know what to do, the mechanics aren’t that difficult. It’s just that the game doesn’t present you with the information at all and players need to spend hours watching video guides to learn dungeons if they dont want to underperform to an embarrassing extent.

3 Likes

Heroica and normal.