Scaling issues in dungeons

some things ive seen leveling…ive lost count of the number, alts,

wailing caverns, lightning bolt from the claw druids is overtuned, hitting about 3-4 times harder than it should be

razorfen kraul, just, like, all of it, if roogug makes it to a second stack the tank is done, almost 100% of the time, and ramtusk spirit totem mech will bring people down to 1 hp if there is a level difference of more than 8 between ANY players,

the abominations in stratholme classic, first half, seem to swing for all of a nontanks health regardless of class or level

occasionally, whitemane will path wierd, get stuck in the doorway, and evade for a small eternity til she resets, and is far more likely to repeat that issue once it happens the first time in a run

will update as i encounter/remember things

For Roogug just have your party kill the totems/crystals immediately.

For the trio–you need to pray to whatever higher power you believe in…I wiped 3 times in less than 5 seconds each encounter. I left. I couldn’t even click a button to heal–BAM I was immediately dead after being sucked into the middle of 'em. Whenever I get that instance now, I immediately leave. We need to have a way to blacklist it because the boss abilities are so bonkers…and it’s just those two. But their one shot mechanics happen too quickly and too frequently to do anything about it.

Inquisitor Tormentorum 's Corrupted touch does 536,266 damage at level 28.

rest assured those totems last less than 1 second whenever i have a say in it, the buff to his personal damage seems to more than triple per stack of “100% damage” so when he hits 2 stacks, he just swings and the tank dies