Scaling in TW is still bonkers

Ok, so I finally got around to spamming my main alts in TW to level them up from 70 to 80. Bear in mind that these are max geared level 70’s with full tier set. So they were always gonna be much more powerful than an ordinary leveling toon. That being said, I did not anticipate they would be obscene. But that’s fine. Makes leveling that much faster, right?

The issue is that these overgeared toons have really highlighted blizz’s level scaling in TW. Basically level 70-75, I am a God. I (as tank) do consinstant damage of about 10x any other leveling player. As tank. I cannot die. I can chain pull basically all trash mobs up to and sometimes including a boss and obliterate everything without my HP ever going below 80%.

Enter the level 75-80 bracket. This is where the wheels start to come off my Godhood. Suddenly I’m increasingly squishy (i.e. become a mere mortal), have to scale back my pulls, and if I try to zerg chain all trash up to a boss, I can even die. My damage also craters to normal tank levels of about 25% of a normal DPS player.

It’s a wild and whacky roller coaster ride! :crazy_face:

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Did Tirisfal since I like…d the Forsaken lore. Was fun, tortured some innocent farmers, fed a prisoner special pumpkins, was great.

Seen the giant statue of Sylvanas in Brill. Seeing as she was responsible for a betrayal rivaled by no other than Arthas, wasn’t a big fan of that. Not so much of a problem in the modern WoW timeline…

Anyway, que for Shadowmoon, Tubin’ Timeways let’s goo! Things were pretty tanky and Arcane Explosion was currently a big part of my kit (as frost) but first boss eventually dies.

Second instawipes most of the group with the Soul Fragment mechanic. It ticked for 100k, bit higher than my 300 HP threshold, and this was before Ice Block. Well, I could have, but I didn’t think I needed it!

I’m kinda digging the vibe though? Except Voidman doing a billion undodgable damage, that should have been hot fixed, but I’m relearning mechanics and doing fights as intended, and it’s been pretty refreshing. I saved someone from being tossed off a cliff!

I am at 30 something now, and it feels tough but not really hard? It seems to be improving as I get gear so we’ll see what 70-80 brings.

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Yeah it’s pretty wild.

Especially for tanks, the fall from grace since DF is very visible. :frowning:

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Man a tank has had to solo a boss more than one. No one else simply can survive some of these mechanics beyond any length of time.

The missile barrage is downright murderous if the Mad Rush is missed or, worse, lead to a squishier character. That happened a few times…

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Noticed this as well.

This mage here, was levelled from scratch at the start of this Timewalking event, weeks ago by now.

Lowbies absolutely get wrecked by mechanics.

I got 1-shot several times by stuff that isn’t even supposed to hit that hard.

And that stopped happening around level 30 or so.

But, at max level, it’s just steamrolling everything as usual.

It seems the “nerfs” to Timewalking were specifically targeted at lowbies like level 10’s erasing everything, and it seems they succeeded in that regard.

I don’t see level 10 twinks anymore.

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I saw two level 11s but i actually matched them on my endgame Paladin!

They might’ve been fresh alts.

Were they level-locked? Because that’s pretty rare now lol.

Maybe they desired the difficulty.

Nah level 11 with level 60 ilvl including trinkies.

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The variability in relative power between levels under the scaling system used by Blizzard is just absurd and proves Blizzard sucks at math or is just trolling players.

There is no reason why players in Chromie Time or MoP Remix or now Timewalking hit points in leveling where they are gods for some levels, then absolutely useless for other levels.

There’s 2 layers of reasons on top of ‘low ilvl for 80’ that is causing the issue.

  1. For TWW specifically all Tanks/Healers get 33% less from DPS items and any damage cantrips. So someone with Fyra’lath they still get the full bonus (change wasn’t applied to retroactive expansions).
  1. For timewalking people were ‘clearing it too fast’ at the start of when they first made the scaling changes to go up to people’s ilvl so now we get a ‘bonus’ HP and damage on TW mobs as you go higher:

I am not happy with EITHER thing done

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I find level 70 d lots of damage, but my lvl 30 tank not so mucj, bosses are doing their mechanics and all.

It’s essentially broken if you’re a healer once you reach the 70 to 79 range. Everything starts one-shotting you, and the scaling is so off that it’s nearly impossible to heal anyone through anything because your heals barely do anything.

I had to switch to DPS and just quest in the TWW area instead of queuing as a healer. I’m not sure how it is for tanks and DPS at that level, but for healers, it’s completely broken.

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Remember when blizzard changed Timewalking dungeons to scale up, instead of us scaling down… and claimed it was so they could easily and uniformly scale content better.

Turns out that was either a lie or they thought their mathematicians were better than they were.

Now oue timewalk sets are trashed or in our banks wasting away and Timewalking is in no better spot than it was.

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I think I noticed that. I’ve had people heal Guuah in TWs and they were doing, like, passive level healing. I can understand lower levels having their numbers scaled down but some were in that range and it didn’t quite check…

I seen a 11 tear through one like the good ol’ days so that sure hasn’t changed.

The whole thing is confusing. I don’t know what they want to do with TWing.

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It’s easy to heal TW when you get a few 80s or an 11 twink as nothing lives long enough to matter.

When leveling a healer / tank in TW at 75 or above, I try to queue up Tues / Wed for better chance at mostly 80s in group, and I automatically drop group if I get paired with nothing but 75-79 players because the scaling is so bad it will just be an annoying slog.

Blizzard is just pathetically bad at scaling - it’s just embarrassing at this point how bad.

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I said 70-79

:person_facepalming:

Heroic and mythic geared DPS blasting through and carrying groups doesn’t change the fact that healing scaling is broken for levels 70 to 79.

In groups without a level 80 player in heroic or mythic gear, it’s a complete mess of one-shots and random damage that hits harder than some M+ 10s.

I don’t think they intend for leveling timewalking to be m+ level difficulty, and if they do then that is hilarious because all it does is push people out of TW at that bracket.

I think, and this is just a guess based off of some prior interviews and articles, but I think they want a uniformly average difficulty for everyone. But they have no idea how to actually do that.

They want everyone from level 11 twinks to level 80 geared players and everyone in between to do the same damage “percentage wise.”

They want tanks to take decent damage, need healed and for dps players to eventually Wipe if they ignore all mechanics.

Instead we end up with half the players invincible and near one shotting mobs, and the other half hitting like a noodle and going down to random cone mechanics.

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Honestly? I kinda wish it went back to where it was.

Ever since the changes it went from “Wow these 11s are doing it real fast!” to “Wow I can’t even play the game because these 11s are soloing the entire instance” to “I feel like I’m doing a high key with a fraction of my class kit without an 80 or 11 hard carrying”.

I don’t think it ever was broken, then it was, and now it just seems to be a dart board and where the dart lands determines what is ‘fixed’ and what is broken next.

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This is what happens when Blizzard tries to fix something that isn’t broke, like the original TW scaling system that scaled players / gear to the content and allowed old items to be viable.

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And the kicker is I’m not sure this was their intention or even their idea from the beginning. They seemed fine with us having Timewalking sets and farming old sockets and old busted trinkets.

But then the forums and Reddit blew up with people mad they “couldn’t do their full rotation,” and knee jerk reaction by Blizz ruined things IMHO

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