Been there, done that. It was done pretty well in SWToR but each planet was itâs own instanced zone, and you could still power your way around if you hit the scaling cap which was slightly above the average creature level.
WoW being what it is, the scaling was NOT done as well and I would not like to see the whole world scaled to max.
It would make levelling totally pointless as you would never see your power increase until you hit endgame, and that would only last until the next expansion.
It wonât work, it isnât working now. This game was not designed for scaling and every time they have scaled things it messed up other things. Domino effect.
If they want to scale the entire game then theyâd have to rebuild it from the ground up, otherwise weâll end up with a much worse mess than we have now with some mobs nearly one shotting you as soon as you ding one level over whatever threshold is set, and the fact that since things scale to your item level also you never get stronger which negates all sense of progress.
Theyâd have to find ways around the issues scaling causes and theyâve proven they are not capable of doing so therefore the only way to make it work would be to literally start over and theyâd never do that.
With the onset of scaling and downgrade in BfA a lot of levelling mechanisms and classes already feel barebones as is. You donât get stronger, you stay the same - or worse, you get weaker - and the enemy gets buffed, when you level.
I tried levelling a Warrior (still am) but the idea of my character having to go all out to kill a living plant or a naga is both mentally exhausting and not fun. Back in WotLK things hit hard but you did as well so there was a definitive feeling of being powerful balanced by threat. In BfA it seems that unless youâre 110+ youâre popping every CD to kill a crab that tickles you.
Iâve been off and on both a Lightforged Priest and a Human Warrior. I canât stand it any more for 30 mins or so and iâm forcing myself to brace through it. Rn itâs turning me off and likely will turn other people off since itâs such a weird and time consuming process.
A majority of the problem with level scaling wasnât the EXP required to level but instead how broken classes feel. Especially if theyâre not the Flavour of the month expansion or 110+ as said before. EXP did help a bunch though.
If your character never receives new abilities or talents, that will deprive you of any sense of progression more than scaling. In WoW, scaling just adds insult to injury.
NoâŚI actually do hate the idea of 1-110 sacling. Honestly I wouldnât mind if they broke down the scaling even farther. They had it in Guildwars 2 when I first tried it and it felt like I was making no progression at all after playing for quite some time. I went back to the âbeginning zoneâ to take a break from leveling and everything was still the same strength as when I first fought it.
I love how scaling is done now, as someone whoâs favorite thing is alt leveling Itâs a lot better than 1-110 scaling.
If scaling was done well, and if your character received new abilities and talents whilst leveling I wouldnât have a problem.
However, WoW scaling is done horribly. It is wildly unbalanced. Plus you donât get enough abilities/talents to maintain your sense of progression.
I HATE playing scaled WoW; I donât mind scaling in SWTOR, GW2 or F.A.T.E. scaling in FF14 because those are all done by scaling YOU rather than scaling the area.
ESO scaled everything, players, content and a a result there is exceptional balance. Plus, you get mad amounts of skill and attribute points as you go, so my characters all feel massively powerful as they level despite being in a completely scaled environment.
I think the scaling is perfect. The lack of skills spread out and a sense of progression in that sense is terrible. Some classes getting interrupts right off the bat, while others not getting them till 90+
But the world scaling is completely fine in my opinion.