I can easily imagine it. And it should be done because whether the entire game is or isn’t scaled, the scaling that presently exists is a hot mess and needs to be redone.
For heavens sake just no. I don’t like scaling the way it is, much less adding it to anything else.
Scaling isn’t worth it. TW dungeons are a total mess.
I would like to see it gone or optional. But at very minimum if it stays it must be fixed.
I’d love to see a full clear of Lower Blackrock at level 120 with even Heroic difficulty. The players might have to learn how to CC, interrupt, and LOS pull packs. It would be such rage in here.
I think a week on Classic servers will cure most people of this affliction. particularly in pursuit of the Ony attunement and the many, many, many, many (did I mention many) required runs of LBRS (without the benefit of multi-player gem drops)
The problem I have with this is precisely the same reason you want it…old content.
I decided to go for Loremaster at the end of Legion. I had problems with Northrend, but I was able to run content with the hubby until I hit Icecrown. Where you end up with all that instanced stuff. No one was doing the stuff I was doing, and I wasn’t doing the stuff that other people needed. It was a hot mess.
I ended up moving on and going back and finishing Icecrown later, but if you scale everything, all that will accomplish is making stuff like the instanced stuff in Icecrown nearly impossible to do unless you get lucky by finding people in the zone, or sweet talking friends into doing old content with you.
Icecrown is an example, but there are other examples that come to mind. If you can figure out a way to entice people into doing that old content? Great. Until then, well, not that it matters, but my vote is no.
I agree.
But if people are going to advocate for bad ideas like this then I can at least enjoy running some of my favorite instances for current level rewards.
The thing is they don’t do optional lol. I can remember all the threads made about having some sort of toggle to turn crz on, and off after they dropped that horrible feature into this game. Scaling this whole game would finish killing off any kind of feeling of progression as is imo. They may already be testing it in hyjal lol. Took my 110 hunter there to tame one of the rare cats, and it had scaled to level 112 lol. Or at least that’s what it showed when I clicked on it. Ended up taking a 120 hunter there, and a rare showed being level 122. Probably a glitch with the patch, but still.

The thing is they don’t do optional lol. I can remember all the threads made about having some sort of toggle to turn crz on, and off after they dropped that horrible feature into this game. Scaling this whole game would finish killing off any kind of feeling of progression as is imo. They may already be testing it in hyjal lol. Took my 110 hunter there to tame one of the rare cats, and it had scaled to level 112 lol. Or at least that’s what it showed when I clicked on it. Ended up taking a 120 hunter there, and a rare showed being level 122. Probably a glitch with the patch, but still.
Actually, a level scaled world done properly does not kill any feeling of progression. ESO is completely level scaled – everyone is 50/160 and so is the world. However while you are leveling to 50 (the 150 are Champion levels) you definitely feel as if you are growing in power.
Of course a key part of this has nothing to do with scaling – it has to do with the fact that your character acquires attribute and skill points throughout the game; for leveling; for completing certain quests/activities; etc.
New skills are key to contributing to character progression. In WoW, this feature ended with WoD – your character no longer gains abilities or talents. Consequently, scaling simply robs you of any sense of progression that leveling alone might otherwise have created.
Don’t forget a buff bot
Time walking?
I’d prefer scaled content from 1-110. I’d like to have a character hit cap with just Kalimdor and Eastern Kingdoms questing.
(I don’t like WoD and Mists leveling zones.)
I think that’s a terrible idea. I’ve always hated scaling in other games. I’m REALLY glad blizzard implemented it the way they did. Scaling from 1-110 makes it feel like you have no progress which is never fun.
I see your idea & I will raise you by something that might be better for ALL players.
In EQII, it is called “mentoring”. One can “mentor down” to a lower level player in order to help that player or just enjoy doing content with that person (say a friend or family member that one just got into playing the game); the mentored player loses some stats & his/her spells or combat arts are less powerful than when at his/her normal level but that’s about all the adjustment there is. One can also “self-mentor” which is speaking to an NPC and paying a bit of plat (in EQII platinum is the highest monetary denomination) to lower your level to whatever you wish - this is usually done in order to play through lower level content with a challenge or to do specific quests/questlines at a certain level because one can’t obtain specific reward(s) unless completed at that level.
If WoW implemented a mentoring system while keeping what they have now, the issues you listed would no longer be issues.
Yes, it would be copying something another game does. Yes, it would have to be renamed. However, I think it is an amazing option and I honestly do not know why more games do not make use of it. As far as copying something another game does… Right now, ESO has a “Snowglobe Home” for sale, until the end of this month. I logged into EQII to do the Frostfell quests and guess what? They ALSO have a snowglobe home, although theirs is called “Santa Glug’s Restful Retreat” or something very similar. Copying is done ALL THE TIME in these games & there is no shame in it, as long as what you’re copying is a good thing & something the players enjoy.

It will have an adverse effect on farming for transmogs and mounts.
legacy mode for dungeons/raids. There’s even an npc that allows players to travel back in time to an older version of a zone.

I think that’s a terrible idea. I’ve always hated scaling in other games. I’m REALLY glad blizzard implemented it the way they did. Scaling from 1-110 makes it feel like you have no progress which is never fun.
It’s not the scaling per se. It’s the fact that your toon hasn’t received any progression since WoD. No new abilities and no new talents.
All you get is more levels and the mobs level with you so that “progress” is nullified.
ESO has scaled the entire world so you can play anywhere at any level. You continually receive stat and skill points, which is the main basis of character progression. Consequently, your character actually grows in power whilst leveling despite scaling.
FF14, GW2 and SWTOR scale the player to the content (albeit temporarily) and this also works very well.
What doesn’t work is maintaining zone levels and then flat scaling within that zone. This flattens your toon’s abilities and since they never acquire new abilities and talents (after level 100 – and let’s face it – skill/talent acquisition whilst leveling has been nerfed to hell) your toons feel flat and un-advanced.
Bad idea of the day, thus far. Legacy content is MY content, and having to shack up with randos would really harsh my mellow.
Scaling everything to max would make going back to revisit old content a tedious, unfun thing. I would vote no.
Level squish sounds like something that could too easily become a disaster if it isn’t done perfectly. Also a no.

Scaling everything to max would make going back to revisit old content a tedious, unfun thing. I would vote no.
Level squish sounds like something that could too easily become a disaster if it isn’t done perfectly. Also a no.
You might be surprised if scaling was properly done. I know I was. (referring to ESO)