#SaveDragonRiding

As small as 1 person, which is the person you’re talking to. No one else had any concerns

#BringBackBCFlight

Partial sarcasm but we should get regular flying back but also them announcing a fun and cool new idea and then gutting it falls perfectly in line and on brand for Blizzard.

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So you recognize that… but you don’t see the concerns that people have about that? Because honestly, i was concerned about the gameplay part of Dragon-Riding. That being how it plays. I want it to play pretty good. Not to hinder me whenever it can because i don’t find it personally immersive to have my controls be weighed down by a bulldoser to a point where basic movements is frustrating. Hello Red Dead Redemption 2. :eyes:

Why, all the sudden, now you consider this a valid concern, when before you didn’t even pay it attention enough to consider it?.. There’s a reason why i’m not like totally surprised at all at this.

Look, i get the excitement and it looks fun, but it shouldn’t overpower your or anybody’s concerns. :man_shrugging:

Is there a word for how childish and hypocritical your being right now with this comment, that you’re going out of your way to try to make me look bad because you lost the argument and throwing a fit over that?.. :roll_eyes:

I’m usually genuinely surprised when Taliesin & Evitel criticise WoW - But it also kind of goes to also show it should be taken very seriously. If they even think it’s a bad idea, you know Blizzard must’ve ooked themselves in the dooker kinda badly.

Hopefully they get the ookin’ party started ♫ – and fix the problems that nerf the ‘Fun’ out of this awesome new feature coming to the game.

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They don’t meet many peoples expectations, from what was originally delivered though. They’re turning what use to be a fun feature, into something that feels more clunky and less enjoyable than what it once was.

That all being said, I saw people try use the same ideology of “There are more reasons then simply them not meeting up your expectations.” – derailing concerns people had with the lore & story direction in BFA and Shadowlands … and to little surprise as it turned out → The original-posters of those threads were right. It turned into an absolute $#!% show, and the majority of the most popular lore-content creators even quit / moved away from lore being their focus in their content because of it.

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I hope this won’t be the “Players are wrong” situation again

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I am not sure, if I didn’t know better I would think Blizzard is trying to tank WoW.

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Exactly. Like I am all for trying to make it more realistic, but if you go to far take a step back and realize there is work to be done. They did say earlier today I think that they are going to be keeping a close eye on feedback with how the new “realism” was implemented; they even replied to an alpha tester leaving feedback on it.

Now all we do is watch I suppose

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People were hyping this up like it’s the second coming of crocodile jesus and a lot of them thinking it’s fun. If that’s not meeting expectations with their orgrinal delivery, then i don’t know what is.

I totally agree they shouldn’t make it Clunky and unresponsive. Because it takes away from the enjoyment.

I wasn’t using it to derail it, i’m simply using to say “there are reasons you yet to consider here that go beyond more then just Blizzard hating fun”.

Just off the top of my head alone…

  • It could be they didn’t optimize the game for the speed DF and soar was going at.
  • Possible motion sickness that gives testers.
  • Or that listened to people who want realism.

I agree that people should heed concerns though.

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Flashbacks to when Torghast was fun and exciting in Alpha but launched in a completely butchered and horrible state.

Learn from your mistakes, Blizzard. Listen to feedback.

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It is always the excuse. We players are always wrong in thier eyes

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I feel people were hyping it’s going back to more WoW-vibe roots, and not this random super-science BS that seems to consistently trash on the old-wow lore and ruin aesthetics built over the years.

Uldir and Zereth Mortis felt like a robot scifi vibes than an old-god facility or an ancient spiritual land of wonder. Many have felt over the years WoW’s been designed by someone who loves sci-fi but hates fantasy, and in BFA I spoke out against them but I came to agree with them overtime.

Yep. Perhaps they should add a passive that depending how it’s used, responds better and cuts the CD drastically? I’m sure there’s a few ideas & ways they could improve it or simply rise it back to its former glory.

That’s true.

This one could be altered in a setting or Dragon-riding table to lower speeds and alter some features to make it more suitable for them. Much like Blizzard did for people who suffer from epilepsy in their graphics setting, they put in a change that helps those that are reactive from certain views such as rapid flashing lights.

I mean, we’re riding Dragons - some that should still have faint remnants of their once ancient glorious power bestowed upon them, even losing most of it after Cataclysm. I agree it’s cool to have some realism implemented into the game, but if they want absolute realism without compromise no matter what - they’re playing the wrong kinda game lol.

Yeah. Fortunately from what I’ve seen though, with this expansion they seem to be listening a LOT more than they did with BFA or Shadowlands.

I was in the BFA Alpha and reported many times some of the very blatantly obvious bugs – I wanted to show Blizzard I was worthy of the honour bestowed to me, and help improve the game. So aside from simple reporting I had also made a few threads on the forums to the larger (And again, very obvious) bugs — And to my absolute rage & fury they still weren’t fixed when the expansion hit live. :pensive:

Hopefully things go better this time around. After two-hit & miss expansions (For the most part) – many believe they’re more likely dedicated than they were before though, so I certainly hope so for all our sakes… :grimacing:

if anyone had concerns that it was too easy to pitch and turn your dragon…

You are probably the people that bring down the mood at a gathering explaining why a jokes punchline isn’t funny and is incorrect in terms of physics.

If you ever got invited :slight_smile:

. . . just out of humble curiosity . . . you DID watch the FULL VIDEO right? Ya didn’t just click on it because of the thumbnail and watch like the first 30 seconds right?

edit: this question goes to EVERYONE by the way.

When you see the pitching looking like lag you know this is a bad change.

Yeah. I watched the whole thing in it’s entirety. He literally states throughout the entire video that this is a bad decision overall and it feels bad to play with.

Exactly this lol. Like who was complaining about the fluidity of the movement?

he also says that its his opinion, it can change, and that if anyone who hasn’t been in the alpha tried it they’d still say it was way better then current flying. just sayin . . .

the problem is how it is now is worse than how it was at initial release

just because we didnt get to press the keys and move the mouse to experience it means very little

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An opinion that appears to be held by many others in the alpha forums.

Yeah, but it is a worse iteration than what they had last week and the week before. Why would want something that isn’t at it’s highest potential?

perhaps . . . but it can change. Also he said that this may very well have been intentional to gauge the reaction and will mostly likely be changed again later.