I’ve been digesting a lot of vitriol related to m+ lately, and so I wanted to make a post with that same energy.
Mythic raiding is in danger of imploding. The fights are tuned to an honestly unrealistic standard, and the roster boss has hands fr.
I’m just playing. Let it die. Nothing ever changes without severe backlash from the community.
But on the off chance someone in that ivory tower cares, here’s what you need to do:
Tune mythic bosses to be able to carry 2-4 people (out of 20) who die, miss mechanics, refuse to use addons, have weak connections, etc.
If a mechanic can wipe the whole raid, it has to be assignable. Every raid has that one guy on the Alienware Pre Release web farm 9001 with 3ms latency and an extra pair of thumbs. Let him run the bomb, but let us choose.
Allow mythic flex, down to 10 man. Being harder to tune or some 10 man vs 20 man mechanical breakpoint is the lesser of 2 evils. People are more likely to play when they can play with their friends, and American adults do not have 20 friends.
Allow extenders to get vault. Don’t care how it’s done, but missing out on Xymox trinket because you have to extend to get Halondrus down just feels bad for everyone.
Tune bosses for double digit pull counts. If method takes 100+ pulls to kill Sylvanas because they’re doing it in 226 gear, that’s fine. Your average CE guild needs 100+ pulls across 4 weeks to prog a boss, it’s busted.
Keep boss fights short. If cata dropped
Today, spine and death wing would be one boss fight. 15 minute fights are too long, especially with filter mechanics.
Really, it all comes down to this: challenges are fun when you can overcome them. Trying to shoot an arrow through a washer is difficult but not fun. If a boss dies and you feel relief, you’ve done it wrong.
i mean considering they nerfed last raid more than any other raid in wow’s history theyre obviously way too tightly tuned for your normal player. If sepulcher came out with all the season’s nerfs at the start it would have been a huge success of a raid and would have seen triple the participation
People would raid beyond mythic too - is Blizzard making a mistake not making a super mythic? No.
You want more raiding participation and enjoyment? Tune down the difficulty. The best guilds in the world spend thousands of real life money and wipe hundreds of time per boss…
Because Mythic is at a difficulty level where youve passed the bell curve for maximum participation.
At a heroic level of difficulty, I beleive, you will reach the maximum level of of players enjoying the raid.
Mythic is at a challenge level that is designed for a very small subset of players. Theres a psychological barrier to enjoying heroic while mythic looms above.
The same logic would hold if there was a super-mythic version of the raids - people would want to just get to that difficulty faster because who wants to play around at the substandard level?
Another result would be to tone down the massive ilevel jumps that come from FOUR difficulty levels.
Why will there be even more paritcipation in Heroic raiding if you remove mythic raiding?
Are there people raiding normal, who refuse to go into heroic raiding because mythic exists?
Are there people not raiding at all, because mythic exists?
You aren’t explaining how heroic raiding will increase its participation by removing mythic. Because shouldn’t these people that would enjoy heroic…be already enjoying it? Whats stopping them?
I answered your questions in my last reply. We can agree that at some point, an increasing difficulty level would become too much to overcome and spurn players away.
I believe mythic raiding is already at that level.
They would come from the people doing mythic, and the people who wont bother with raiding because they want to raid top end but dont want to bother with the time commitment and extreme difficulty of Mythic.
But the people doing mythic are already doing heroic.
It would not be an increase. If anything, they’d get bored and stop raiding.
So once again. We back at the same exact number of people raiding.
And now you are suggesting that a person will only raid if they are raiding “top end”? They wouldn’t enjoy heroic unless heroic was the hardest difficulty?
There is no way you will convince me that is a noticeable amount of players.