Savage roar baseline and my ideas for feral (:

hi hi, first time writing something here but I’ve been playing a lot of feral lately and been brain storming ideas to make the class feel more “complete” and my solution was to make Savage roar baseline as a way to make the class more then keep two bleeds up and chomp when you can, also it would help with dmg/energy issues while not being too strong since you loose some bites due to dumping combo points towards savage roar.

To adjust the talents for this addiction I would like to see Moment of Clarity be where Savage Roar was that way all 3 options in that row would be directed towards energy/damage modifiers. Furthermore I would like to see Sabretooth be where Moment of Clarity is currently. The other two options in the first row are insanely weak in comparison to Sabretooth.

All that would need to be added is a new talent for the first row (: just an idea I came up with while gathering my thoughts for this post would be a talent that makes your next Wrath instant cast and useable while in cat form when you have Predatory Swiftness. Not sure if people will read this as its my first time on the forums but cheers and thanks for taking time to read this if you did!

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You actually have to keep 3 bleeds up. Thrash doesn’t do good damage on its own, but borrowed power (WFR now and the bite/bleed conduit in SL) encourage its use.

I really really like the core of this idea (making PS procs have offensive value again), but we already have more buttons in our base rotation than almost any class. I think we need to make our buttons better and provide more synergy, not add more of them.

I would be in favor of your regrowth providing a stat buff. Reasons for:

  • It lasts long enough that you can spread it around strategically when nobody needs healing.
  • It fits with the hybrid theme and the class fantasy. Druids are supposed to provide buffs! (Druids in D&D 3.5, for example were unique in that they were the only caster that had access to every single lvl 2 stat buff spell).
  • It gives us something meaningful to do while we pool energy during berserk.
  • It would also provide some much-needed unique synergy in an M+ setting without having to give feral a raid-wide buff.

I think we had it before and everyone hated it. The only way i wouldn’t mind having it is if it would work like roll the bones, and even there i would rather not have it. We are already a cheap version of the rogue plz sont make us even worse.

Personally Im not a fan of SR. I was really happy when they finally marginalized it. I feel ferals should move away from being rogue like and more into our own thing and SR is too close to slice and dice.

Further more I dont like how it keeps us from doing max dmg. You have to build combo, cast SR build combo then rip or bite. I feel gimp if its not active (even if its only a few % in dmg). There was a inscription thing that let us open with a full SR or cast it with 0 combo points. I like that era of the ability. But still I was super bored with it and happy to see it pushed away.

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Savage roar being baseline could work, but not in it’s current form. It would need to be revised as a passive.

Druids have a lot of stuff to keep an eye on. Adding even more mechanics to manage needs to stop somewhere.

Say if we did get savage roar in it’s current iteration, you would be paying about 80% attention to your rotation alone and the other 20% to what’s going on around you. That’s not a good thing – those numbers in a perfect world should be swapped.

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I get what you mean by feral druids having a lot to keep track of and build up but that’s what I love about the class, especially since it’s always been an underdog class and a good feral player is quite rare due to the amount of effort the class takes in comparison to a demon hunter.

But it’s a rewarding build up of dmg and the set up is very satisfying! Due to how over powered Sabertooth is compared to the other first talents once you got your bleeds up its a 2 button rotation with the occasional Rake, even just playing with SR even though it’s bad it felt a lot more enjoyable, like it was adding what sabertooth toke away

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Maybe I’m in the minority but I liked wotlk Feral. The only change I’d make to that SR is to make it usable at 0cp as well for a shorter duration, enabling use in stealth to buff that first rake & rip.

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If you’re going to make it usable with 0 cp, you’d be better off making it passive since it would be common place to trigger it after every finisher.

And since Rake is already buffed when used from stealth, are you asking for a double/second modifier?

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If that’s what it takes. I think it would just be simpler to ditch SR completely at this point. I liked the interaction in wotlk where we’d dump our combo points when not able to engage to fish for PS procs.

Agreed, wotlk feral was a blast and I feel like adding SR baseline would make feral play a lot like it use to

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This I would actually be ok with! Something similar to how Roll The Bones was revised to.

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Don’t speak for everyone, Wotlk and MoP were some of the best feral iterations and savage roar was center stage, Glyph of Savagery allowed it to be used right from the opener with 0cp in MoP.

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And causes each of your bleeds on the target to burn for an additional X.

I’d be down for some of that–magic in a druid kit. Who knew.

I feel the solar/lunar balance kit needs reverted to a nature theme though. Let space-time stick with mages… Or at least let me glyph to make my space spells more naturey…

I would like to see Wild charge as a baseline ability for druids. If Savage Roar goes baseline I would like to see a talent that adds a 10 second buff of savage roar on the application of a empowered rake. Its annoying opening with Savage Roar. Sub rogues have a similar ability and it really smooths the rotation. I do agree that Sabertooth overpowers the other 2 talents, but I think it should stay their and rather buff the other two talents. Scent of Blood Needs a total rework.

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Sabertooth just makes a lot more sense where Moment of Clarity is and Moment of Clarity being with the other two energy/dmg talents is very fitting

You can make the moonfire talent viable by letting our mastery scale it and/or by giving it the old faerie fire effect.

Sabretooth never makes sense.