Was told a decent amount of guilds are having issues getting a No-Knock Sartura :meaning No knockback from the 3 adds prior to killing the boss.
Sartura’s Royal Guards (Adds) at the earliest cast records I can find have a Knockback used at 6 seconds in from start of combat. In order to capitalize on DPS & Stun Uptime - The rogues would count 0 on pull to 5 seconds and on 5 - start the stun rotation. Effectively giving 15-17 seconds of dps time to kill 3 adds with 94,000hp each before a knockback is possible.
NOTE #1: A sequence macro has to follow the sequence. If any action is inaccessible - you break the macro’s “chain” upon reaching that inaccessible action and it won’t progress to the next action. Must have all requirements off Cooldown.
NOTE #2: Do not stand on top of the main boss tank as sundering cleave ‘can’ break your stealth.
NOTE #3: If the macro ‘fails’, refer to NOTE #1 or NOTE #2.
NOTE #4: If warriors intercept/charge the adds at the beginning of the fight - that will ruin the DR on stuns. Stop doing this.
- So here’s my goto - I call it the “Full tilt” macro
/castsequence reset=10 Cheap Shot, Blade Flurry, Thistle Tea, Sinister Strike, Vanish, Cheap Shot, Renataki’s Charm of Trickery, Kidney Shot
The reason for the name “Full tilt” is because you can spam the hell out of it, never be energy starved, and achieve 10 seconds (9.7 - 10.3, registry dependent) of continuous stun effect. You can also time the stuns if you so wish to get as close to 12seconds as possible.
Guild rogues and I have been testing it out for the past 3 weeks - it is consistent.
Equip needed: Renataki’s Charm of Trickery
Talents needed: (Combat) 2/2 Imp Sinister Strike. 1/1 Blade Flurry.
Cooldown requirements: Blade Flurry, Thistle Tea, Renataki’s Charm of Trickery, and Vanish.
Functional needs: Starting in Stealth - Having the macro on a bar or place you can use in both a Stealth and Non-Stealth state.
- For rogues without Renataki’s Charm of Trickery.
The Timing macro.
Requires timing stun durations. Don’t spamo this macro. Pleaseo.
/castsequence reset=10 Cheap Shot, Sinister Strike, Thistle Tea, Vanish, Cheap Shot, Kidney Shot
If timed appropriately, you can get 11 - 12 seconds of stuns duration with no gap. You’ll never be energy starved.
Talents needed: (Combat) 2/2 Imp Sinister Strike.
Cooldown requirements: Thistle Tea and Vanish.
Functional needs: Starting in Stealth - Having the macro on a bar or place you can use in both a Stealth and Non-Stealth state.
Credit where it’s due.
A friend of mine by the name of Nightwalka shared his macro through Shmev in our guild discord rogue channel. I’ve been rattling out equations of e-ticks, ability choice, gcd’s during stun duration, vanish transition timing, consumes, reg & the best possible means to streamline a no knock sartura - since each week atleast 1 occurred. I got to talking to him and the sequence macro was the goto - Walka reminded me of something that I have not used since the Burning Crusade on a Totem Twisting shaman - That lead into analyzing his macro and we discussed the potential that the e-ticks could misalign and allow for a moment of the add being free to cast for 1 second worse case scenario.
/castsequence reset=10 Cheap Shot, Blade Flurry, Thistle Tea, Sinister Strike, Vanish, Cheap Shot, Kidney Shot
So I did more math, modified it, tested modifications and here I am. Thank you walka, shmev, and all the guild rogues dealing with my… wordiness? - entertaining the idea of streamlining a no knock sartura.
My guild leader said I should post this somewhere that rogues could use it. Said that people would pay for this macro… not sure how to even address a way to receive $ if true - so here’s the freebees.
This is 1 of 2 parts to a No Knock. You can have perfect stuns and if the dps isn’t there, knocks can & likely will happen if the adds live till the stuns end. These macros aid rogues in doing their part.