We’ve made several adjustments to the power of a few Sanctum of Domination trinkets that will be going live with next week’s scheduled maintenance.
All values mentioned below are for item level 226 trinkets. Higher item level versions will also be updated proportionally:
Titanic Ocular Gland now grants 117 of your highest secondary stat (was 112).
Tome of Monstrous Constructions now grants your damaging abilities a very high chance to deal 507 additional Shadow damage to your studied foe (was 467).
Shadowed Orb of Torment now grants 432 Mastery (was 268).
Ebonsoul Vise can now critically strike, is improved by your Haste, and deals damage immediately on application. Its damage over time effect has been reduced to 781 (was 1,324).
Salvaged Fusion Amplifier now causes your attacks to have a very high chance to deal 1,290 Arcane damage (was 1,189).
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.
+5 secondaries to an effect which is under budgeted and has a negative aspect means nothing. Either dramatically increase its reward or limit (remove) the punishment.
And what about the crit buff if the target dies during the duration? Is that still a woeful 34?
I was definitely expecting a more substantial buff to Titanic Ocular Gland given how relatively underwhelming this trinket is baseline, before even considering the substantial downside. This non-buff is either a miscalculation, or a deliberate signal that this is not meant to be a long-term competitive trinket choice for this raid tier.
Love this, its a great start. Could we see some more tuning for Decanter of Endless Howling and Tormented fragment as well? At least to put them on par with a similar ilvl Phial/Shadowgrasp totem, really wanted to use something newer over refarming the same trinkets we had.
Now im not ripping on you, blizzard, or anyone, but this legit has me going…why…like that seems like such an insignificant buff. Like is there some weird metric that items follow for how much they should be giving of a given stat at a given ilvl?
That’s far too little to make this trinket even remotely useful.
An unbound changeling at 239 averages about 115 secondary stats - without any negative effect.
Assuming you spend only (it’s probably more) 10% of a fight below 50% health, the trinket would need ~145 secondary stats, likely even more to equal a changeling. Given how many large damage raid AoEs there are, the 10% is likely even too low of an estimate - you’d probably be looking at an even higher value than that.
Why do you guys keep making very underwhelming raid trinkets? With nerfed raid loot it feels so horrible getting some of these trinkets you guys put out.