Would still love to see KT timers themselves get review
Currently, the way the fight is designed, he retains his mana pool when he phases, and as such the sequence of cast events is variable. 5 versions of it to be precise, whether he’s pushed at 100/0, 20, 40, 60, or 80 mana.
In addition, there’s even a little wiggle room to have even more variation by trying to perfectly time push to him using echo or blizzard right before phasing.
This is problematic for two reasons
having to stop dps for ideal timings is never fun mechanic. Maybe once in a while but this fight requires doing it constantly. At the top end, this kind of manipulation becomes the expected norm to make overlaps easier and more trivial to deal wth.
outside of issue 1 where some raiders can make it easier, other raiders won’t have the knowledge or discipline to understand these variable timings. They just go in there and do the boss. This leads to player confusion when they pull it week 1 and it’s easier and then week 2 they got better gear, had different push timings and the fight feels harder. They’re thinking “we got better gear, why is fight harder? did blizz stealth buff it?”. or wondering “why did blizzard change the timings? now we gotta relearn the fight” when in reality you guys didn’t change anything, they just got a different variation of timings because week 2 they pushed a x mana instead of y mana.
All around, this just feels bad. KT should have consistent timings on phase change no matter what, this means he should be set to a fixed mana value on phasing. I think this would help solve both problems and give a more consistent experience for everyone.