Sacrifice level 55 to create death knight

Did yall ever hear this strange concept that was on the design boards for WOTLK?

OBVIOUSLY it wouldn’t be on current bfa retail but how do yall think the community would have taken this system?

If you word it more carefully it seems better. Like convert your character in to a Death Knight instead of sacrificing it.

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When I was a new player (I started at the end of TBC) I thought that was what happened. I thought that you got to 55 then you converted your level 55 into a death knight. Of coarse I also thought that if I kept my non combat pet out during combat that it would gain xp and turn into one of those big pets that would help you kill things like those other people had. Man being a noob was fun lol

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I think this would have been neat. The death knight could have even retained old class abilities, and perhaps even equipment types. It would have been a lot of work though, like the druid symbiosis ability.

Everyone would sacrifice a hunter

Honestly I’d say it’s an interesting concept which could have it’s scope broadened a bit, for example the number of Undead on a realm would be artificially limited at first and then once the character count of Undead was reached there’d be a notification of the graveyards being empty and requiring fresh sacrifices. At that point it would open up the need for players to delete human characters “Permadeath” or convert their human into undead.

Yeah, it was a neat idea, added some gravity to your choice to play as one.

I also remember early concepts of DKs where you would be allowed to put whatever colored runes you wanted on your weapon, rather than just having 2 of each.

This would have been horrible had it been implemented, as there’d have been no way to tell if you even liked the DK before you sac’d a character to it. At the time DKs were OP, but it didn’t really make me like them any better. I made them mostly as a way of circumventing leveling (and they were ridiculous in the wrath 59 bracket), but I never stuck with any of them.

Just imagine had they done this all the people who would’ve gone DK for the novelty or the OP then realized at some point they liked their original character better. Kind of what happened to me. Plus they stopped being blatantly more powerful than other classes, so that extra carrot of being OP would have been eventually rescinded. I feel like the DK community would have been weirder about changes if they’d all killed off characters to get the class. They’d have been trying to justify the expense, essentially.

I haven’t personally played one since they started nerfing them, because for me that was literally the only reason to play one (out of the box you absolutely wrecked in pvp, for instance). If I’d given up a character for it I would’ve ended up wanting it back, I never enjoyed the class enough to main it. For what it’s worth.

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