Saber slash as good as Mutilate now?

Could anyone that raids on rogue tell me how saberslash is now for farming purposes?

Is it as good or better than mutilate?

does saber slash generate 2 combo points for 40 energy?

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No, it does not. But they just buffed it and I honestly don’t know if they over buff it. I don’t really pay attention to the pve stuff. That is why I am asking just because it only generates 1 point doesn’t mean it can’t be more damage than mut if they over buffed it.

youd have to hit 5 saber slashes to be at max impact damage. might actually be good vs high level nonbleed immune stuff if you have heals but its definitely inferior for everything else

Saber still isn’t as good as mutilate, the ramp-up takes too long. It might be decent for longer fights but in both pvp and majority of ST, mutilate is much better. The rotation is pretty clunky imo.

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for pve idk. for pvp never. putting any type of dot on a target in pvp as a rogue is the most counterintuitive thing you can do.

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I wish it would be as good as Muti. But after testing several builds with top tier swords and maximizing traits, runes. 5 minutes CD on adrenaline rush + ramp up time kills it.
I even tried an assassin tree Saber slash build. But you don’t crit enough to make it work

Its not that just mutilate is strong. Also the three points in backstab crit which transitions to muti crit UPS your muti crit by 30% then add that to your gear stats coming out with 50% mutilation crits.

You either have to do a nerf to that backstab crit trait…or buff the Saber slash build again.

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mutilate is going to be the go to till they nerf the energy cost back to 60.

60 energy made it completely useless. I’d rather just take a tradeoff flat damage nerf in exchange for more envenom/eviscerate damage.

This is going to be a Sword vs Dagger rogue feud here.

If it were me i wanna play Swords, its fun. Let me have fun. But the issue is that there will be some WEIRD imbalance with Daggers because Daggers are to the point, Swords are just wild.

<_< sooooooo why not Saber slash just have a proc to add extra attack on top of use?

then keep it 40 energy but make it 1 cp. it has such insane synergy with seal fate anyway.

Saber was only like 10% behind pre buff.

Play saber.

GL getting the weapons.

You can play Swords if you raid. I’m not going to say they beat Daggers but you can play swords in the raid and feel comfortable with your choice.

Swords are a bad choice outside of raiding though. For world content or PvP stick with daggers.

I have been experimenting with it, but so far in non-raid content it is a resounding no.

You can’t get 5 stacks before a mob dies. You’re constantly energy starved trying to keep the stack on and maintain slice and dice.
Good luck trying to weave in sinister strike for the same reason.
Poisons don’t apply as frequently.

I’m going to say it’s about 2/3 as good a mutilate.

Honestly it just feels crappy to play.

I’m going to do a few bosses in ST tonight, but I don’t foresee it beating mut.

not according to any of the top 50 logs. shorter the boss fights the bigger the gap will become. i’m very curious why they think 5*40 energy worth of ramping is required to balance it, when mutilate still does more per hit and generates twice the CP per energy right off the go.

Yeah… I’m not sure why we couldn’t just stick with 3 stacks. My only theory is that Blizzard is afraid of Saber Slash in PvP for whatever reason so they made it impossible to reach max stacks for swords in PvP. As if the combo point gap and lack of ambush wasn’t enough to make daggers the de facto standard PvP build anyways.

The ramping design is so cringe because the problem is that if Swords ever becomes good enough in the average case where it falls off sometimes or you have target swaps here and there etc then it just bullies Daggers in Patchwerk style fights. It’s such a rough design to make the ramping aspect even bigger.

Saber Slash only comes close to Mutilate if you are running Honor Among Thieves and are Assassination spec in a raid and even then Mutilate is still better. In any other context Saber Slash is garbage.

I’m guessing they went with 5 stacks so the bonus could be 100% instead of 60%. But if you’re stunning you’re never going to build up those stacks anyways. I don’t get it

Using swords in pvp is dumb either way. It just isn’t done.

Like I said, it just FEELS bad to play swords. Slow, limited options due to energy starvation.

I went mut when it still cost 60 energy because it felt better to have fewer combo builders between finishers, and no other reason.

I think saber slash is just a fundamentally flawed skill. Not only do you have a slow ramp time, but now you have a constant ticking time bomb that will tank your damage for the next 20 seconds if the target parries or dodges an ss that needed to hit before the bleed drops off, on top of the ticking timebomb of letting s&d drop off, and still getting envenoms off.

Saber slash should just put a 10 second buff on you that makes it so all your melee attacks have a 50% chance to cause your target to bleed and take more damage from all your sources by 25% up to 5 stacks.

Something like that. Classic sword rogue were always about maxing white damage anyways. Lean into it. The slow combo point building won’t even matter.

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Stacking on you instead of the opponent would make Swords so much more usable in Classic+ style raids with target swaps etc.

That said, :dracthyr_shrug:. I don’t expect them to reinvent the ability, I’d rather them just step back on the scaling altogether. Time will tell.

Yea I mean those people most likely aren’t going to go swords or fists because why would you take those weapons from someone else.

Saber slash actually is higher DPS on longer fights, looking at top 50 is kinda a bad metric when no one here is killing bosses that fast.