How many more paragraphs are you going to write here?
The truth is, you guys need to git gud, and stop crying.
I just healed a Ruby M0 in crap honor gear and did just fine. The crying about dungeons is misguided. M0 is at a good difficulty.
How many more paragraphs are you going to write here?
The truth is, you guys need to git gud, and stop crying.
I just healed a Ruby M0 in crap honor gear and did just fine. The crying about dungeons is misguided. M0 is at a good difficulty.
Your experience, no
Your opinion on the matter in Blizzards eyes, yes
They have the data, they heard the voices and they made a decision. They wanted there to be a sense of progression. To be a feeling of a difficulty jump between each level.
We didnt have that before. Where your guild groups were failing 8s and 9s, the majority of keystone runners didnt feel a difference between that 7 and a 10. Biggest difference was the addition of an affix at 7
The change is healthy to the overall state of the game. Sure a few people are going to lose out. But there has never been a change that has been unanimously positive in this game
did some m0 last night, with friends and boy was it eye-opening what is being dealt with.
To be successful, or not hate it, you have to play as perfectly as doing a push key, or have at least one or two members outgear the dungeon.
Everything modern blizzard does is a step backwards /spit
Why are you so offended that people are giving legitimate feedback on another botched system? Why don’t you stop whining and duel me so I can shut you up.
Wrong. I did m0 with all alts ranging from 470 to 488. Nowhere near overgearing.
I healed a couple M0 on my alt who was only 465ish at the time and it didn’t feel that hard.
yea, me too, 450 to 480. So I’m not sure how you’re saying I’m wrong. What’s wrong is your fisher-price action figure xmog.
I think it is crazy you wrote like 40 books worth of posts, and your wife didn’t even play the last season let alone this season.
Talk about jumping the gun here. Can you see why people are getting irritated with your walls of word salad here?
Try the stupid dungeons first, then come back and complain.
They aren’t even hard, I don’t get the whining at all.
I am sure I will get told that it doesn’t count since my main is 2600 so I must be an elitist, lol.
They’re easy if you follow the mechanics, THAT’S the “problem”.
Because it is stupid, this guy crying hasn’t even tried the new setup with his wife. Typical WoW player, hasn’t even tried the new system, but proceeds to cry about it for 2 weeks clogging up the forums with just post after post of word salad.
There is no developer on this planet that is going to read through those walls of text, half of which don’t even make that much sense.
Dude is using these forums as his personal blog almost. So yah, it is annoying to read all that. He has been given like 50 replies trying to explain it, but still keeps posting the same nonsense over and over again.
Exactly, this guy just enjoyed steamrolling easy dungeons with his group, I wish he would just admit that instead of trying to gaslight everyone. Blizzard decided that these levels were just too easy for an endgame pillar, so they got rid of them. It was a great change for people that can now run hardish dungeons without a timer.
I think the new M0 is great, and this is the level of difficulty M0 should have been from the start.
then they shouldn’t be on the tender quests lineup if theyre “not for everyone” that’s essentially locking 400-600 tender points behind a skill wall and a gear ilvl wall.
We all have different styles of play, but it’s no secret that something everybody can agree on, is about 60% of m+ players lost their content and are coping with m0,+2. It wasn’t a good idea. Let people express themselves on the topic. You can ignore him if he’s nails on a chalkboard for you.
Source for this claim? Did you ever think that Blizzard wasn’t happy with players being stuck in these low keys?
I ran these key levels, so many players were just bad, the entire experience was awful. People were extremely toxic in these key levels. These keys didn’t teach players how to play in dungeons, it was usually 1 or 2 players carrying other players.
The game now has options for casual dungeon runners. You can solo with followers, run a normal with others, try heroic which provides a moderate challenge finally, and then there is M0 for players that want a challenge without a timer.
This was a fantastic change for a lot of players. You’re pulling this 60% out of your butt too, it has been shown that only 40-45% of the player base even engages with M+ at all, so I don’t know where you’re getting this 60% from.
Why do you care? You already claimed you had me on ignore, but felt compelled for some reason to take me off ignore. If you don’t like how much I write, your solution is right there.
You’re right. At the same time, I’m not responding to Blizzard here, I’m responding to other players. And a lot of those players are responding with their own experiences as if that would invalidate my own.
I would agree that compressing key levels and making heroic matter is good. I don’t agree that completely removing low keys and having such a big jump between heroic and M0 will be. I guess we’ll just have to wait and see.
Or waste time trying to get there and not succeeding…
yea, yea
look at io stats for any past season. old +10 is the 40th to 60th percentile every time.
I’ve told you exactly why I’m upset by this change, and it’s not this narrative you keep trying to push.
Here is the conspiracy answer. They don’t want you running M0 next expac when they are old content for transmogs and skins as easily as we have been. Increasing how much of a pita they are means no running them longer. The dev team are real jerks when it comes to old content.
The problem with M+ low level anything is that folks expect the healer to do all the work. Sometimes the tank knows what to do. Sometimes the DPS know what to do. But more often than not, all of them blame the healer for failure.
It’s sad because that means M0 requires a 480+ healer with at least 2 set. Then and only then can the majority of these groups succeed.
How the fudge do we force our less capable players to learn mechanics without a healer enabling them?
I can say with near certainty that you can cap trading post without setting foot in a m0/m+.