It’s a shame that in trying to dig up dirt on my accomplishments you stopped at the current season. Feel free to sift back through my history back to SL S1. I must have a lot of gold to burn for the number of +20 keys going back the seasons. It’s also a shame that this community resorts to assuming anyone who advocates for lower skilled players while only having one or two instances of high end accomplishment has to have purchased their runs. If you’re curious, feel free to peruse the log from that key you referenced (remove the space): warcraftlogs. com/reports/T8NPdMYArJmVQ6fC#fight=last&type=damage-done
You’ll have to forgive me for only getting a 91% parse, it was my first significant key of the season after having been down with the flu for 2 weeks. The reason I don’t have more completed keys on my record this season has nothing to do with my abilities as a player, it’s that my 6 month old daughter brought the flu home from daycare the week S4 launched. I simply didn’t have the energy to play WoW on top of taking care of myself, my wife, and my daughter until this past weekend.
The reason I am pushing so hard on this topic has nothing to do my own abilities. When I run keys myself and/or with friends that are around my level, this change was utterly meaningless. I ran a couple 0s to start the season to see the scaling change, realized they weren’t going to be a challenge, and have run keys since. This will have no impact on my ability to complete content around my level, just the number will be 10 less than it was previous seasons.
The reason I care is because I also play with players who aren’t at that level. I am in a friends and family guild that cares far more about the relationships than in-game accomplishments. We do still get AOTC by the end of the season, and have every season since BFA S3, but we aren’t imposing strict performance guidelines on our raiders. We have a wide array of skill sets, including folks whose M+ abilities place them below M0 even with gear.
For a while there, most weeks a handful of us would set up some time to run keys in the 2 - 8 range depending on how late in the season it was and the affixes. By the time everyone was geared, 8s were the most challenging we could hope to time, most of the time depleting when we’d try it. But timing wasn’t really the goal, we just enjoyed running keys together and if we happened to time it, great. This range does not exist anymore. The gear that dropped is available through other places, but the actual gameplay experience is no more. We can get a similar (but still higher) scaling at M0, but that isn’t a key experience and has a weekly lockout. We actually have to improve 4 key levels to reach the new entry point on keys. This is made even more challenging than it should because there are no stepping stones with the same rule set and smooth, steady scaling increases to get to that point. Our options are run utterly trivial content with heroic which will potentially get us gear or struggle through wipe after wipe after wipe of M0.
If there were a clear beneficiary to these changes, at least then I could wrap my head around the changes. There will frequently be times when a decision has winners and losers, and while I may not be happy about it, at least I could understand the logic. I’m struggling to find winners with this change except for those who only care about getting loot from the easiest content possible and the single new difficulty players that don’t want an affix or timer received. It seems like a lot of collateral to deliver a single enhanced experience for those players that most will be done with by mid-June.