There has been a number of complaints that I have read on the forums and just wanted to give my view on them.
The most common issue that hear and read is that DPS are having a hard time getting into groups. I believe that class balance will always be a key part of this issues, but knowing how difficult balance can be, there are some other things we can do. Out of all the ideas I’ve heard it seems increasing the ratio of tanks and healers to dps makes the most sense to me.
Making tanking more accessible
One issue with tanking currently is survivability and sustain. I hear healers out there saying things like “Thank you for using your defensives.” Last season I don’t remember hearing this as often as tanks didn’t need as much (if any) healer attention. While I generally enjoy the changes to sustain this season with tanking, it can be annoying looking at your log and not seeing a single heal on you before falling over. This was a bigger issue early on with returning healers that were unaware of the changes and didn’t realize a tank may actually need a heal now. That being said, I think reverting some of the sustain nerfs could help healers keep more tanks alive and, in theory, could increase tank players.
Making healing more accessible
The above tank change can already help with this issue a bit, but one complaint I often hear is that(all classes really) healers have button bloat. Now hear me out… im not saying we should go back to the days of just spamming chain heals, but a lot of healing has moved away from the cast this to heal target to press this cooldown to take less damage or press that to not die. I have actually had healers, paladins, tell the group they ran out healing buttons to press. I am not a healer so I am not going to spend too much time on this but I think there are ways to make healing more accessible in keys.
Making tanking more fun
Okay, I like tanking right… I’m a tank? But… I also like doing damage. When I’m pushing 12s I find it more fun then doing 10s with friends or filling out the vault. In lower keys I have more fun just going dps and watching numbers go burrrr. In a decent key I average around 900k dps while the dps are doubling that with 1.8-2.2m. Now im not saying I should be doing those numbers but being less than half their dps just feels bad and makes me want to dps lower keys. However, if the damage was more comparable, like maybe tanks averaging 75% of a dps’ overall damage, I think I would tank more low keys instead of dpsing them. I don’t know if any other tanks feel this way… but if so I feel like this could help increase the number of tanks in the player pool.
Making Healing more fun
Again not a healer… but I hear them complain about kicks A LOT this season. Maybe giving all healers a shaman level kick? This wouldn’t disrupt PVP at all right? I guess a more reasonable ask would be to undo the stop changes to casting.
Hot take incoming
Make tanking/healing more rewarding
We already give bonuses to tanks and healers in queueable content like Heroics, LFR, and PVP, and the crazy part is that it actually helps. I find myself seeing the call to arms from time to time and queueing up for the bonus. If we could find a way to do the same thing for healers and tanks in keys, it may help there as well. Maybe… tanks and healers have an increased chance of a 3rd piece of loot… or maybe they get a chunk of gold at the end of every key. Just something to make it lucrative for the tank and healer.
I understand we already have tank/healer privileges, but the goal here is to increase the number of tanks and healers to increase the groups looking for DPS, that hopefully increases the chance of them getting into a group. Because, as a tank, when I post my key and see 50+ acceptable dps instantly queue up, I don’t hate 47 of you… you just don’t fit in a 5 man group.