A little feedback from me on the M+ in season 1 of TWW
Not fun for me, and here’s why
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very difficult to set up a PUG. LFG simulator
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Too many class changes/tuning during the season.
What was the PTR for? In my opinion, once the game is live, the game and especially the classes should be as stable as possible. Having changes every 3 weeks sucks.
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Too much difference in performance/utility/defensive between classes
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I think removing 10 key levels was a bad idea for modest players. For me, heroic difficulty have no place. It should simply be removed. Normal for leveling and then it’s M0. This season, the small players have had the following feedback from the game. Go lower your key because you suck, and they’ve been stuck between 2 and 5 all season. Before, they could have fun between 2 and 15. And it makes no difference to the big players whether they play 20 or 30? what’s the difference?
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I really like the affixes that give a bonus if done correctly. The affixes aren’t perfect, but the direction is right for me.
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The fortified and the tyrannical that activate as you go up in key level, why not. It makes every week the same and I don’t really like that. But that’s not what bothered me most.
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I didn’t like the 12 step. A solution for those who don’t like affixes would be to be able to activate them or not when the key is launched. With a bonus or a malus on the RIO or on the crest, or whatever.
This is MY POINT OF VIEW, it’s not perfect but it represents WHAT I THINK, and you have every right to disagree with it.
Translated with DeepL (free version)
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Pugging was no different than it was for the past few xpacs with the group finder… meta is meta.
Too many class changes? I guess you play a mage, because if you weren’t a mage, you have not felt any changes in S1. Many specs are still waiting for changes that have been needed for YEARS. All the work that should go into every spec has gone into only a few, over and over, often to their detriment (per their opinion).
Agreed that classes are not balanced. If only they spent more time balancing ALL classes and specs instead of just 1-2 over and over.
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Pugging has been horrible. I almost never play meta specs, because usually what drives something to become meta also sucks the fun out of it (like shadowlands DK).
Anecdotally, For the first half of the season, every time I went active in discord, I was inundated with people wanting me to tank for them. Bombarded even. It was pure horror stories, “been trying to do this key for an hour” kind of thing. They all quit, guild went belly up. I moved on, and started pugging. Lord have mercy it’d terrible out there. And people are 1000% willing to stay in queue for an hour to hold out for meta or close to it, even at trivial key levels.
Personally, I think it’s pretty obvious that it’s a designed pressure by moving the goal posts on the skill check for weekly vault. Blizzard is trying to social-engineer people to play better. I also think it’s obviously a mistake.
Two main issues:
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While a little timegating on the first toon up until the rtwf or HoF are full is one thing, but the cost to spin up a second character is downright daunting.
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You need to play the game a completely different way to be successful in keys this season. That’s a lot to spring on an established ecosystem.
We need to swing the pendulum back to “difficult, not demanding” for m+, imho. I think the community will crack and route before they bend to this new paradigm.
As a Druid player, this is frustrating. Mages and warlocks and paladins getting full on reworks every patch and I have to wait 3 years to be able to choose NOT to take starfire as a guardian Druid. It boggles the mind. The back and forth in the beta warlock thread was insulting to every other class.
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