"Rylakstalker's Piercing Fangs" vs "Dire Command" for BMs

I am trying to choose my first best legendary for my BM.
I absolutely hate Soulforge Embers. So I have decided not to go for that.
When I sim my character, Dire Command sims a lot better (4K) compared to Fangs (currently 3.7K at 190 ilvl).
Now there is not much description provided how this beast’s damage is calculated, obviously the haste buff is nice and needed for BM.
Does it scale as my ilvl goes higher or not? Would fang out perform “Dire” at some point?

I did a dungeon last night with another hunter who was roughly same ilvl as me but he was able to constantly perform 4K DPS and noticed that he has “Dire Command” ring.

What do the great BM experts think?

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If you’re raiding, you should consider MM. I regret crafting SFE (even though I’m getting proficient at it), because the gap between MM and BM is only growing larger. It’s going to become increasingly difficult to justify a raid slot as BM.

I’m going to run keys this weekend as MM, and see if I can tolerate it. I hate that spec almost as much as I hate SV, but my Hunter is my main. I will play my Hunter or I won’t play at all.

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Well I really want to know which legendary for choose for my BM.

I think MM has the following problems:

  1. Aim Shot and Steady Shot casts are too long, specifically Aim shot which is the major source of damage. Most raid and boss fights requires you to be on the move which means no aim shots.
  2. As MM I don’t have a way to do Bloodlust without a pet, I really feels bad to summon the pet, do the “lust” and loose a few seconds to dismiss the pet again on the boss pool.

Anyone can offer some insight as to which legendary is better to build?

Dire command is in dire need of proc’cing more frequentlyヽ༼ ຈل͜ຈ༼ ▀̿̿Ĺ̯̿̿▀̿ ̿༽Ɵ͆ل͜Ɵ͆ ༽ノ Dear Santa…Hoping for a hotfix!

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I went with Dire. So far it averages about 30% uptime according to details. Idk if it’s better than rylak, but it seemed more fun as a long time BM hunter.

Its up 30-40% of the time… it procs quite often.

The issue with Rylacks is its crit damage, not crit chance.

Dire Command for single target
Fangs for aoe
Which is better for you is going to depend on what content you run more often and how much trash your tank tends to pull in a single pull.

You can find the break point by changing the number of targets as well as fight duration on your sims.

That and beast cleave can not crit.

With BM lagging behind in aoe this could be the simplest change to bring them up to par with other specs and to increase the power of their legendary to bring it close to embers.

Dire Command has the advantage on single target, but Rylak’s has the advantage on AoE. Do an AoE sim to look at it. So it depends mostly on what kind of content you usually do. Rylak’s is a better pick for dungeons while Dire Command is better for single-target raid bosses.

In terms of scaling, I would expect Rylak’s to scale better, since it directly amplifies your Crit, while Dire Beast’s Haste buff is flat, so it only scales with your Kill Command use. Although you do get more Kill Commands with more Haste, you also get more Barbed Shots, hence Bestial Wrath reduction. So I don’t expect Dire Command to get more scaling than Rylak’s.

I would consider Dire Command more if we can equip two legendaries on a later tier, since it should synergyze well with Qa’pla, the legendary that directly lets you cast more Kill Command. But that’s just me dreaming.

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Dire Command is technically slightly ahead on pure ST, but falls behind quite noticeably as soon as even 1 more target is added. Considering there are only 2 pure ST fights in CN (Shriek and Sludge) and one of them is the first boss, it’s mostly irrelevant. Rylak’s has the added bonus of scaling better and will probably be our BiS after this tier, considering how close it currently is to Embers.

100% this, BM’s strength has always been someone who can focus mechanics, CC, not lose DPS during heavy movement phases. We are losing this with other classes simply compensating better for their downtime when they have to focus on mechanics or movement.

How hard to the Dire Beasts hit? I’ve heard it is low, but just curious. I don’t want to craft that one, but my mind is weird and I have to have one of each before upgrading.

Based on my sims at level 191:
Adding the lego piece level 210 (which make my ilvl 192):

  1. Without legendary: 3,640 DPS
  2. With Fangs: 3,790 DPS
  3. With Dire: 3,920 DPS
  4. With Embers: 4,050 DPS

However for Embers I doubt that people actually can gain all the DPS (SIMs show) since it is very situational.

UPDATE:
BTW, I crafted Fangs and that has helped me parse purple (90+) in my logs however at 195 ilvl I am not able to reach 4K DPS yet :frowning:

Thanks for the info!

I wonder how good it would be for SV in pvp. I like latent poison injectors currently, but this would be a fun spin.

You should be able to get the beasts out quicker as SV. Much quicker with more uptime.

I have Rylakstalker’s and don’t really love it. it’s ok but as others have pointed out:

  • it’s crit damage not crit chance
  • beast cleave cannot crit (didn’t know this before crafting them)

Do not recommend. I expect the best legendary for BM to be Eredun War Order as this was amazing in legion for BM. if you can get that to drop, make that 100%.

Focus will be a constant issue

People really need to stop saying that beast cleave doesn’t crit.

"Beast Cleave
Requires Hunter (Beast Mastery)
Requires level 32

After you Multi-Shot, your pet’s melee attacks also strike up to 5 other nearby enemy targets for 75% as much for the next 4 sec."

It’s the same as the Dire Beast talent. Spec into it and go hit a dummy for a bit.

It’s because Beast Cleave itself doesn’t crit, it just deals 75% damage of the crit that procced it. So when you look at logs or DPS meters you only see hit entires.

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Beast Cleave does 75% of the initial damage. If the initial damage crits, Beast Cleave inherits that damage increase. So yes, it still scales with crit damage.

If that were the case, MM wouldn’t be as strong as it is in raids. Aimed Shot is the only thing that requires us to stay still, and that’s only 21% of our rotation outside of Trueshot windows. It’s simply a matter of planning ahead. Don’t start casting Aimed right as the boss timer for “move now ability” hits 0.

You don’t dismiss the pet until after combat. The difference between Lone Wolf and using a pet is typically <1% on single target. Lone Wolf takes 20s to ramp back up to the full 10% bonus, so you lose way more damage than you gain by spending the time to dismiss the pet and waiting for it to ramp.

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Unless the boss has an immune phase where you aren’t otherwise DPSing and can let it stack up.

Say an MM Hunter was providing Lust on a 10m Shriekwing for example. During the intermission phase where the boss is immune and everyone is running around dodging the circles, you could dismiss the pet, then Lone Wolf will be stacked up again by the time you are back to DPSing on boss.

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Fair correction, that’s true. Fairly rare that that’s the case, though. I was really just trying to dispel this assumption many MM hunters have that having a pet out is an unqualified disaster and they need to ditch it ASAP.