RX 6000 vs RTX 3000 series

What’s it gonna be? Shadowlands is the first expansion to embrace Ray Tracing as an optional setting, so those of us that enjoy blessing our eyeballs with that Ultra graphics knob need to know…

Team Green or Team Red for Shadowlands? Which graphics series is going to lipstick this (16 year old) pig the best?

From what I’ve seen (mostly in advertised content) AMD is pushing for WoW players to notice them, and Nvidia has been… licking their wounds.

Nobody knows yet

6000 is clearly larger than 3000

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Wait till 6000 is released. I dont know why but I feel as if WoW is using two different ray tracing technics with the AMD cards being more noticeable. Just wait till someone else has a 6000 series (i plan to wait outside microcenter like the good old days waiting outside gamestop) for a 6800xt. I would like to compare scenes to see if there is a difference.

It’s double the performance.

I’m not sure blizzard embraces it as much as they stuck it there because they can, like a jambalaya recipe.

I actually think WoW looks pretty good from an artistic point (better than a lot of modern games) but whichever team gives me the most value for my dollar receives my dollar.

Not sure how you came to this conclusion. RTX 3xxx has received solid to excellent reviews. AMD has yet to release anything so no one has anything to go on but marketing which translates to real world performance as well as AMD’s case stickers.

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Probably because SL comes in the AMD bundle and WoW was mentioned in the AMD RDNA2 reveal.

The free expansion is worth it for WoW players alone, so long as performance is there.

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Feature similar to AMD’s Smart Access Memory coming to Nvidia too.

https://www.tomshardware.com/news/nvidia-amd-smart-access-memory-tech-ampere

It even supports PCIE 3.0!

I suspect nobody cares about the difference they just will care weather its in stock or not, sadly.

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I keep on bumping back and forth between a 3080 and 6800XT. While I like the 6800XT i dont fully trust AMD software.

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What ever I can get ahold of first. Finding stock is the real challenge.

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I’m skeptical of AMD for two reasons:

  1. AMD software and driver support has always been terrible the first 6 months after a release and then finally smoothes out.
  2. The new AMD cards process ray tracing using software instead hardware like the Nvidia cards do. This might lead to a worse performance hit than the 3000 series are seeing.

AMD does have hardware dedicated for ray tracing - they’re called Ray Accelerators. They are not as fast as 2nd generation RTX at DXR, though, according to leaks.

https://videocardz.com/newz/amd-ray-accelerator-appear-to-be-slower-than-nvidia-rt-core-in-this-dxr-ray-tracing-benchmark

They also have a competitor to DLSS, which is called Fidelity FX, but it’s not yet ready.

https://www.kitguru.net/components/graphic-cards/joao-silva/amd-is-developing-an-alternative-to-nvidias-dlss/

Then the article I read was wrong. I’ll have to find it again because that was one of the arguments between AMD vs Nvidia comparing ray tracing performance.

Could be that AMD uses generic Microsoft DXR API vs. Nvidia’s proprietary “RTX” feature.

I think the article I read was wrong because it specifically mentioned Nvidias RTX cores vs AMD processing ray tracing via software using Microsoft DXr.

From everything we’re seeing on the rumor mill the Radeon 6900XT Toxic Edition will probably be faster than the 3090 in rasterization and probably on par in pure raytracing (0 games use this). Hybrid rasterization + raytracing will probably be won by the 3090.

AMD drivers have been doing this on Linux for years on many hardware combos. This feature is generally a small boost if that. People need to taper their expectations.

RDNA2 is a new architecture. I wouldn’t be surprised with driver problems. Supposedly people are getting fired this time and they’re fixing silion level problems to make it easier to write more effecient drivers. We’ll see though.

Both AMD and Nvidia use GPU + CPU for raytracing. The difference is Nvidia has dedicated silicon for raytracing calculations. AMD cards can perform rasterization OR ray tracing on segments on silicon.

The trade off is faster perf on Nvidia for ras + rt today while some of the silicon gets unused and cards are expensive to make. RNDA2 will always have useful silicon, faster ras and cheaper to make.

Pretty sure both AMD and nvidia use dedicated ray tracing hardware. It’ll take 3 graphic card worth of GFLOPS to just do ray tracing on shader core.

Also both nvidia and AMD support DXR. AMD launch kinda misleading a bit. Probably because it’s always been AMD talking point that nvidia use proprietary and AMD use open standard. According to nvidia the game that use proprietary nvidia vulkan extension was because those game were implemented before DXR was actually a thing.

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I’m glad to see AMD stepping up again. I just hope they can get their driver and software support up to par as well. They’ve been lacking for a few years now.

The more competition, the better for us consumers.

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My speculation here but I suspect AMD is behind Apmere so they’re glossing over ray tracing. AMD is working on a DLSS competitor and it supposedly is faster but at slightly lower image quality. I suspect AMD will be marketing will pick up when they have something tangible to show.

I think we might see massive perf uplifts from Nvidia’s Hopper and AMD’s RDNA3 the next gen. Both cards are heading toward photorealism now. I’m looking forward to next gen competition more and more.