As the title says. These two choice nodes are a step in the right direction for giving Mistweavers options in their toolkit. Theres been a long discussion about splitting Melee and Ranged fighting, even into 2 separate specs. With 11.0.5 coming, I know for some these two choice nodes are very minor and in short term might be insignificant. However, I feel they’re a good starting point for the Dev behind the tree to begin working on new talents going forward.
Choice nodes should be used more often at least for Mistweaver. We might finally begin seeing some more build diversity with more playstyles. Giving players options between a melee focused ability or a ranged one on several spots in the tree is really cool, I’m happy to see the Devs trying this out. I’ve tested them on the PTR and they’re fun to use. I hope going forward we see more of this thinking when it comes to our tree.
Whoever’s behind these changes keep going.
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Fully agree. If they removed fistweaving talents in other to give us more ranged-based talents, I would have complained (they deserve a spec and playstyle that are fully viable in all forms of content). However, simply adding more abilities that players who prefer a Soothing Mist build can use to be more viable is a huge win for us without taking anything away from the fistweavers.
Jade empowerment is a neat talent. Part of me wishes it was in the class tree though.
Rushing Wind Kick is pretty cool too. I kinda dislike that it is in the later tier of the talent tree though. It competes with lots of other talents that feel more impactful than increasing ren mist by 50% for 4s - and I just dont think I can make it work with my build. Neat talent though.
If it did really good damage and becomes the main AoE damage skill for MW I might never play anything again this expansion. Sadly, I know this won’t happen. It’s still gonna be spin spin spin like a ballerina after a pretty stomp.
Last time I checked, Jade Empowerment is bugged on PTR, CJL does big damage as long as JE buff is there, but the buff often goes away mid cast (when a target dies during cleave for example).
I don’t know why the buff isn’t snapshotted at the start of the cast, smells like sloppy implementation that will require hotfix on live…