Runic Power Cost on brez

Why aren't we talking about this? This was such a horrible change. This deserves daily hatred.
We did talk about it, but it was never responded to by devs/blues, so we’re just kinda stuck with the worst battle rez in the game.
There was a change for every class that has a brez. Druids complain as it’s there job now as theirs is the most forgiving.

With the terrible state of DPS DK in comparison it’s not that bad.

Having DG on the GCD, terrible resource regen and all our damage being tied to one talent are MUCH bigger concerns.
10/26/2018 05:12 AMPosted by Tzunami
With the terrible state of DPS DK in comparison it’s not that bad.

Having DG on the GCD, terrible resource regen and all our damage being tied to one talent are MUCH bigger concerns.


I disagree, because it funnels into the problem of our DPS being tied to Runic during BoS and it just takes 30 Runic out of our cycle for resources. The very things that you say are bigger problems are made worse by this. It's a much easier balance change to tweak this one ability that will have pervasive issues even after a fix to the talent balancing or possible downtime.
Our brez is the only instant, ranged brez in the game. Sure it doesn't help our DPS, but it helps the group/raid a TON.

The RP cost is fine. I'd rather it have an RP cost than have a cast time. Pick your battles, this one isn't worth it IMO.

Also, how much damage are you losing by sacrificing one deathcoil or one frost strike? you're still using the Runic Power for Raise ally, so it can still proc Runic Corruption.
10/26/2018 07:19 AMPosted by Veryserious
Our brez is the only instant, ranged brez in the game. Sure it doesn't help our DPS, but it helps the group/raid a TON.

The RP cost is fine. I'd rather it have an RP cost than have a cast time. Pick your battles, this one isn't worth it IMO.

Also, how much damage are you losing by sacrificing one deathcoil or one frost strike? you're still using the Runic Power for Raise ally, so it can still proc Runic Corruption.


Yeah and I agree the rp cost could maybe be 20 but it really isn’t that bad. The cast time Rez is usually 3 seconds which is 2 gcds meaning that a 3 second cast and two heart strikes is basically the same thing. As a DK of course I wish it was zero but blood is more about retaining rp for death strikes so I am sure it is harder for the Dps specs
10/26/2018 07:19 AMPosted by Veryserious
Our brez is the only instant, ranged brez in the game. Sure it doesn't help our DPS, but it helps the group/raid a TON.

The RP cost is fine. I'd rather it have an RP cost than have a cast time. Pick your battles, this one isn't worth it IMO.

Also, how much damage are you losing by sacrificing one deathcoil or one frost strike? you're still using the Runic Power for Raise ally, so it can still proc Runic Corruption.


Why do you bring up it being ranged as if that is different from either of the other battle rezzes? That isn't some perk we have, that's just baseline part of the tool for everyone.

And I would far and away rather a cast time to a resource we likely don't have enough of at any given time. And in those situations that we don't have it, we may not have Runes up for another several seconds, and then we need to cast Obliterate/FS/SS, wait for the GCD, and then we still might be 10-20 Runic away from being able to cast it. Give me a reliable, static cast time instead of a pseudo cast time that might be twice as long as the others based on the randomness of the fight and when someone dies.

A Warlock or Druid will never be in a position where they are actually incapable of rezzing someone. Red does bring up the point that Blood can generally sit on a bit of Runic and have it on call, but that's also a huge cost that they sacrifice their mitigation and a Guardian doesn't really have to do that in the same way. Frost and Unholy will always be spending their resources.

Last I had tested, this Runic used for Raise Ally did not proc RE for me on the beta shortly before launch, though I did not test for RC. At the time, it was just a hard 30 Runic removed from our cycle, which is costly beyond the fact that the Runic could have gone towards a spender. Maybe it has been fixed since then, maybe that was a bug, but I've also not noticed it in current content when I've had to rez. And we're just about always down Runes, so I do feel I would have seen it. Still, I know that's a bit anecdotal and not concrete by itself.
Whatever DK spec I play, there's no way I'm gonna hold on to 30 runics just in case.

It makes no sense unless we're struggling with phase/mechanics on a specific encounter and know that someone's gonna die at a precise moment, because you know, we just wiped 15 times at the same moment every time because of this.
The whole point of the runic power cost is to make you choose on what to spend it on. It's not really a decision tho, you ARE gonna rezz the fallen ally if need be. This whole expansion is just one big head scratching ball of "meh" in my opinion.
10/26/2018 11:10 AMPosted by Bignuggetz
Whatever DK spec I play, there's no way I'm gonna hold on to 30 runics just in case.

It makes no sense unless we're struggling with phase/mechanics on a specific encounter and know that someone's gonna die at a precise moment, because you know, we just wiped 15 times at the same moment every time because of this.


Pretty much fact, especially when ppl are yelling "DK Brez wtf" oh hey no runic. Nah holding onto runic "just in case" is absolutely dumb, trying to justify the runic cost just makes you look even dumber.
10/26/2018 05:32 AMPosted by Manarri
10/26/2018 05:12 AMPosted by Tzunami
With the terrible state of DPS DK in comparison it’s not that bad.

Having DG on the GCD, terrible resource regen and all our damage being tied to one talent are MUCH bigger concerns.


I disagree, because it funnels into the problem of our DPS being tied to Runic during BoS and it just takes 30 Runic out of our cycle for resources. The very things that you say are bigger problems are made worse by this. It's a much easier balance change to tweak this one ability that will have pervasive issues even after a fix to the talent balancing or possible downtime.


Like I said, you should not be the one having to brez. It’s the druids job. If you don’t have a single Druid in your raid I would be very surprised.

Mythic+ and in panic situations in Mythic Raiding you sometimes have to during your BOS. This is quite rare though.
I don't think anyone said to hold onto runic power unless youre in blood spec. Im just saying a 3 second cast vs like 2 gcds to generate runic power isn't that different. Unless you use it during breath then what are you losing like one frost strike? And if you have a brez it IS your job to use it when asked. Sometimes its hard in blood bc im trying to focus on mechanics and things but if youre a dps just standing there spanking boss and you think you just don't have to use one of your abilities because someone has it slightly easier than you, then that is silly. sure if druid is in range and theyre not about to kill someone from not healing them or whatever yeah that's easier but if someones dead !@#$in RAISE THEM. You contribute to your raid and group 1000 times more from getting someone up than getting that one frost strike or death coil in (which hits for nothing anyway).
Did blizzard make commanding shout cost rage? Imagine a warrior havin. To spend 30 rage on commanding shout during recklessness in execute phase.
10/27/2018 05:34 AMPosted by Redraider
I don't think anyone said to hold onto runic power unless youre in blood spec. Im just saying a 3 second cast vs like 2 gcds to generate runic power isn't that different. Unless you use it during breath then what are you losing like one frost strike? And if you have a brez it IS your job to use it when asked. Sometimes its hard in blood bc im trying to focus on mechanics and things but if youre a dps just standing there spanking boss and you think you just don't have to use one of your abilities because someone has it slightly easier than you, then that is silly. sure if druid is in range and theyre not about to kill someone from not healing them or whatever yeah that's easier but if someones dead !@#$in RAISE THEM. You contribute to your raid and group 1000 times more from getting someone up than getting that one frost strike or death coil in (which hits for nothing anyway).


I agree with you but I don’t think the argument was using dc or fs it was whenever bos is up you get cucked.
Well yeah in that case most of the time those couple seconds wont matter unless its a healer or tank that is down so every encounter and pull is case by case and you have to make your decision for you or the group and that's what Blizzard wants us all to be thinking about. I brez while tanking in raids all the time even with druids and whatever. Whoever casts first man get ya boy up.
10/27/2018 06:35 AMPosted by Qodron
Did blizzard make commanding shout cost rage? Imagine a warrior havin. To spend 30 rage on commanding shout during recklessness in execute phase.


I mean that would be an interesting choice that a player would have to make. But I mean I think its apples and oranges getting up a core member of the group that is NEEDED to end the fight whether its a healer tank or orb runner is very different than a kind of minor/medium health boost just to surpass an aoe damage mechanic/healing check. But they both are raid utilities maybe they should make commanding shout cost rage. But if they did I feel it should be more than DK because don't warriors get rage faster than runic? Or reduce dk to 20 and make war 30.
Daily rage bump.
10/26/2018 07:19 AMPosted by Veryserious
Our brez is the only instant, ranged brez in the game. Sure it doesn't help our DPS, but it helps the group/raid a TON.
Call me nuts, but i remember they used to be all instant - except warlocks, which is a norm for them to have dated/contradictory design issues.

I'm not sure what is the point of slapping a cast time, or runic cost on Battle Resurrection when the very purpose of said utility, is to get your fallen team mate back up as quickly as you can.
There's no rule saying they need to be the same either. There are tons of abilities that are effectively mirrors of one another with different costs associated with them.

It should cost no resources as many other people have said. If they want it to have a cast time, that would be fine as I'm not concerned about the slight hit to DPS it would cause. I'm more concerned with not having the resource on demand to use it.

A longer range also wouldn't hurt.

Access to a normal res would also be nice.
10/26/2018 02:39 AMPosted by Draekron
This deserves daily hatred.


Everything on the "nuts and bolts" side of things deserves daily hatred. I dont see how they could make all the good mechanics worse (combat, resources, GCD) while making the horrible mechanics more prominent without malicious intent. Whoever made that decision needs a good kick in the dangly bits.

I feel sorry for the art and sound departments, they produced some of their best work. The mechanics just make it such a miserable place to be.