It sounds like we had very similar experiences. Same as you, I had fun and don’t regret it. However, I don’t feel it was as definitive an experience as players such as OP would have one believe.
I would completely understand why somebody would choose to boost to 58 for TBC specifically. Unfortunately those fond memories of doing Scarlet Monestary and Deadlines are probably pipe dreams for new incoming players, anyway.
comparing apples to oranges here are we not? Id Prefer a recruit a friend type system for people to catch up but I can’t see them reversing this after it being said at blizzcon.
Yeah, true that there is plenty of ppl that are new and lost but thats not just true for boosted toons its also the case at low lvls, like 10. Im on the newcomer chat and u get that (most common question is how to wave to the ogre). Arguing no need for a boost really ignores the fact that tons of ppl didnt come back to retail when 100+ was max level coz many felt it was overwhelming. That wuld also be the case for classic tbc, leveling to 58 only to start playing tbc wuld mean less players in tbc. Personally know players who stopped classic at 30 odd level coz it became to time consuming to level but will definitely go ibto tbc coz of the boost.
Another thing is that classic is filled with boosts thru dungeons and raids for gold. The integrity of the game is ruined already by the playerbase. Blizzard saw this and is just capitalizing on it in classic tbc.
Do you have any idea of how wonderful the world of Gielinor in the old school runescape version is, tho?
To be honest, the only thing keeping it from being more popular is that it is not inclusive AT ALL. All the “quality of life” wow added over to bring more casual players into the game simply never made its way into OSRS, anything that gets added to the game needs to pass a poll with 75% approval and the OSRS community simply doesn’t give an inch regarding microtransactions/reducing the overall difficulty and grind of the game.
And while that approach might seem obnoxious from an outside perspective, I look at Shadowlands and barely recognize World of Warcraft within it. Runescape has its audience, and it will always have it because the game will always be designed with the same principles in mind.
The latest piece of content is a challenge so ridiculously difficult that less than 1% of the playerbase will event attempt it, completion is pretty much impossible if you aren’t practicing for 8 hours a day. Is having exclusive content a bad thing? Blizzard thinks so, I think it isn’t. The allure stays there, even if you can’t do it. It makes the world bigger and more mysterious. You constantly improve your skills and your character over a long period of time, tackling challenges that would have felt impossible in the previous year.
That’s not realistic. Blizzard isn’t paying you to take the boost they’re charging you for it. Unless it’s ridiculously cheap I’m not going to pay for it. I’ll just level up another alt if I want one. This is such a minor boost, just one, no profs, low level mount, crappy gear, that I’m not upset if some people want to pay for it.
Raiding isn’t exclusive content. You can kill the same damn bosses in a lower difficulty, and two years after it has been released you can get all the transmogs you want for free.
OSRS does have inclusive content, but WoW wants to make ALL of its content inclusive, and that has resulted in disaster.
In MMORPGs content as a reward is something that must exist. The only thing relevant from the Legion expansion nowadays is the challenge weapon appearances, and it is only exclusive because you can’t access it anymore, not because it retained its difficulty over the years.
95% of World of Warcraft is dead, irrelevant content. How does that make for a good MMORPG?