Runes are daunting and tedious to get

I’m just coming back from my hiatus after phase 2, and staring at what you need to do to get each rune is off putting to the point where I’ll often just log out instead of doing anything. It feels like if you’re going to make us jump through a million hoops, that all the runes in that slot should unlock, instead of just the one. I want to play 2 of my characters as well, so the already tedious rune grind is then multiplied, and it just isn’t fun or enjoyable. I’m liking what I see out of the class design changes, but man the rune acquisition is rough.

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runes were a mistake :expressionless:

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Aside doing some quests and literally going to two vendors, whats soo daunting?

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The dark knight and wild offering ones need to be a one and done, those are annoying and boring to do repeatedly.

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Wanting multiple runes in multiple slots on multiple classes, some that send you to 7 different places around the world, some making you stealth through dungeons, some making you farm dungeons while doing random things during said dungeon… it just becomes a lot to want to do just to get access to the stuff that we played SoD for to start with.

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You dont need to farm offerings for the rune though, its basically a quest around the world, same for Dark riders, which are very easy to solo.
So a quest and a easy to solo npc which is always avaiable to summon.

?
I am not saying some runes arent obnoxious, the priest rune which requires co-op is definately a big “yikes” for me personally and everyone have their own line.

But the core issue is that you want to play multiple classes but dont want to progress multiple classes. You pretty much setting up the trap for you.
Which pardon my question, why play mutiple classes in a game about progressing those classes if you dont feel like progressing them from A to B but wanna play them from W to Z? Might aswell ask for a fully decked 60 geared char.

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If runes discourage alting, then runes are designed poorly imo. Runes don’t feel like progression either way, they feel gatekept.

Almost every other iteration of the game skills get unlocked from leveling. This is the first variant that I can think of that locks skills behind something other than leveling (I’m ignoring legion artifacts cause that was terrible too). There’s a big difference between leveling characters, and having each character have a long chore list of their own to make the process infinitely more tedious on top of leveling. A lot of the runes between classes have the same method to acquire said rune, so it isn’t even a unique experience at that point.

I just think returning players / new players / people alting are going to have a bad time when they have a ton of rune slots they need to grind out on their characters. I imagine it feels a lot less bad if you were to keep up with the phases, but if you didn’t… It is not great.

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you don’t need to get each rune. just get the ones you plan to use.

Yeahhh about that. Train dual spec, and suddenly the runes you need are doubled per class if they have different roles.

I care-eth not for any ‘melee Hunter’ runes. :face_vomiting: :face_vomiting: :face_vomiting: :face_vomiting: :face_vomiting: :face_vomiting: :face_vomiting: :face_vomiting:

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They aren’t discouraging alting, if you have several different quests for several runes of several classes i would say they actually encourage alting, by all means you actually have more content to do than if you play with only one char.

Classic era you needed books from raids to upgrade your skills, retail you had this issue in a much worse scale several times imo, some specs needed a convenant in SL to be viable for example, Legion artifcats, Azerite traits, Azerait essences,
DF kinda stopped with it.

But then again they are hard blocks that requried a lot of grinding whereas most runes just require to do… quests… which you need to do to level up anyway.

I am not holding the hill of no changes to rune at all, the remove of rep o p3 rune and grindings of p1 runes were a good call.
I wouldnt have the same stand for the divine storm, sheath of light and hammer of rightneous rune for paladin for example, they were a very interesting piece of content as far as questing goes.

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different strokes for different folks, i guess. i legitimately enjoyed getting all the runes on my lock and am exactly 2 runes away from doing the same thing for my priest as well. not gonna have time to commit to doing that for other classes but “all runes on all classes” is absolutely a goal i’d set for myself if i had access to a hyperbolic time chamber to use for it

now… grizzby? dark riders? wild offerings? yeah, it’d probably be better for the game if some of these “every class has this rune” tasks were account-wide tasks that just let you buy the rune off the vendor on alts once your main has done them. preferably for a decent chunk of gold (20-25g per rune or so) so there’s still some perceived value in actually hunting the dark riders again or doing three ZFs to get the WOs on your alt. maybe help a late joiner get it on their main while you’re at it.

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Try the shaman earth shield… 2 plus hours of trying to find a earth elemental in the charred vale thats not dead to have MAYBE a 5% chance at the drop you need oh and only 2 or 3 are ever up in the zone can be killed by anyone and share a spawn with the fire eles which are the much more comon spawn… it was pure anguish running around thay long for such an important rune

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It’s almost like blizzard didn’t even attempt to test things were just worried about having high numbers of players when they were being bought out by microsoft.

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Forcing bad content doesn’t feel good.

You had those skills already, just got new ranks.

I fell behind in retail after legion. The burnout mechanics of artifacts didn’t feel good, and they decided to recycle that concept.

If they were all just simple quests, I’d be more or less fine with that. When it’s a multi faceted quest chain for just one rune, that’s where I have more of an issue. A lot of the times the runes in said slots like that share similar difficulty / tediousness in acquiring, and it makes it very frustrating if you want to try something out while also not being sure it will play out well,

I don’t hate all forms of rune finding. It just feels like what was sold as fun adventuring, was mostly tedium. Like I said, it’s mostly just a problem if you fell behind. I think a good inbetween would be that after the current phase of runes are done, that if you do any of the methodologies to acquire a rune from that slot, that it unlocks all of those said runes. It’s a topic I’m more so thinking of for classic + if they use the rune system.

That’s fair. I’m admittedly not someone who enjoys questing that much, so kinda being funneled into the prospect against my will doesn’t feel the greatest.

Yeah, that’s the thing. Easy to play one class and get the runes for it, and assume the runes for every class are all that easy… when some classes can have it far far worse than others.

Needing an engineer to make 10+ of an item in order to get one rune on a finite spawn of mobs. Peak gameplay.

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LOL I forgot about that one, mostly cause i said screw that lol.

I did.

So basically… like every quest in classic?

Got it, questing is bad content.
But thats classic for you.

Thats not what runes are though.
They are no different than a good quest reward as far as the system goes.

Was literally a filler content for p1.
You dont need to do that since p2 launched just buy the rune. Same for p3 rep runes.

I mean whole point of the runes left alone are exploring the world, farmr stuff in wierd locations and buy items from others players if you have to, just as several quests asks you to do in vanilla.

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Uhm like 0 quests are like the shaman earth shield rune…worst quest i can think of is zhevra hooves…and its not even close

Ah it’s what happens when a bigger company is about to absorb a smaller company. Smaller company promises something a giant portion of their playerbase wants just to under deliver then when the main phase launches and they lost 3/4ths their player base they all surprised lol. Also creating roadblocks to make you waste your time in order to get runes earlier is probably another reason why people are quiting in droves.