We would not get a 40% buff, but something closer of 13% which is actually its bonus * its ideal uptime ratio.
But there is absolutely no meaning talking about little numbers now, because the other changes, new additions and removed options will also impact the whole balancing of most of the spells. Could be more or less. Balancing is out of question for now.
What I don’t want is the CONCEPT.
40% damage over 10sec is a concept that concentrates our overall in microburst phases while crushing our non-burst damages to the ground. and those roots prevent nice and cool plays like replacement during GCD and make us dependent of boss mechanic RNG and addons and/or absurdly perfect knowing of the fight. an exigence that most of DD spec have not at this level because Most (nearly all) of them will be able to switch target/catch up and mitigate the loss of damage and maintain an OK Dps where when mage loose a rune he instantly loose most of his potential damage over the next minute.
All of this troubles, for the most unsatisfying payoff. I don’t enjoy my feet rooted in a pizza just for a number increase in Details!
RoP interracts with none of our class or spec mechanic, it is here like an intruder. It doesn’t make our rotation different by itself, it’s just a self root for no gameplay satisfaction.
I would totally pay a part of the overpowered burst we have for some good constant damage.
I’m not against challenge and “hard to master” aspect at all, never been. But :
- RoP is a fake skill cap which confuses skill and ability to click install on an addon
- RoP is frustrating
- RoP has no satisfiying counterpart. Most of guys who claim enjoying it just actually enjoy that this mechanic allow to make abusive difference in WarcraftLogs when RNG is good to you.
- Not easy to learn because of how abusively weak you are when you begin and don’t understand it is the most powerful CD because of the inexistant feeling of power it carry.
- I totally prefer to play DOOM Eternal Hell mode if i want challenge.
If they would replace it with another risk/reward mechanic, they HAVE to make it make sense, be fun, be rewarding, and they should keep an eye on how much a good player can outrun a newbie, because you are not going to find a new public with numberbullying just starting.
I’m both passionated and very frustrated personnally.