Rune Catchup Vendor & Discovery Incentive

I know there’s a rune catchup system in the works, but I wanted to provide feedback on that idea. My hope or goal is for it to become easier to acquire the runes AND still have an incentive to do the rune discoveries and their questlines.

First, add a rune vendor option at our class trainers that sells the runes for a reasonable gold price similar to class spells for the appropriate level. So, for early level runes in starting zones they should have no level requirement and are cheap, but maybe other runes require level 25, 40, 50 or 60 and have spell costs associated to that level. There’s level requirements for spells and talents, there should still remain some level requirements for runes.

The second thing is to still have a reason to do the discovery if you want to. Many discoveries are awesome, I loved the rogue ones, but some are just a headache and others are too challenging or impossible to do solo. The group required runes are the most common annoyance especially once you’re “behind the curve” of the majority of players. So separate the runes from the discovery and provide a new additional reward to the discovery. It’s always been more enjoyable when the discoveries also provided gear.

Instead of runes as the reward, the discoveries should provide great gear, gold, and a good amount of XP (15-20% of a level). If rewarding gear, use random gear from the level up raids or existing dungeon items. Another bonus is to start providing a few reals while leveling for each rune discovery completion, maybe for the higher levels. Can consider having the level up raids drop reals too.

This method would require adding some type of quest where you need to complete the XYZ rune discovery. This can be quests from a class trainer, the rune vendor npc or it could be a breadcrumb quest after you buy the rune to lead to the discovery. So once you buy and learn the rune from the vendor, you receive an item to start a quest to do the discovery and get rewarded some gold, xp, and gear. The requirement being to complete the discovery giving little to no details or turn in the rune that you are meant to discover, so the actual discovery method still provides a rune that’s used as a quest requirement instead.

The alternative to creating a rune vendor + discovery incentive approach is going in and improving the individual rune discoveries that are annoying for whatever reason. Such as the dark riders, turning that BoA so you can purchase and send it to alts after completing it once. Runes that require groups to be soloable and so on. Still, this will be more tedious for players than having the ability to purchase the rune and doing the discovery for an additional reward whenever.

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Who told you there was a “rune catch up” in the works? It would already be out, next week would be about a month to late.

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“As for rune catchup, we want to do something there but we weren’t able to make it work for the launch of 1.15.3. It’s not as easy as just putting those runes on a vendor and calling it a day. There’s a lot of connective tissue with some of those runes and some important content so its a bit of work to figure out a way to do that cleanly and we just ran out of time for it for phase 4. We do want to do something here though and once we have Phase 4 out the door we’d like to figure out some way to make the rune acquisitions that are a bit more involved a bit easier for alts at the very least, but we don’t have any super firm plans yet other than “we’d like to address it at some point fairly soon”… whether that’s phase 5 or some other point before then.”

https://x.com/AggrendWoW/status/1810457833177243830

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Yea so typical awful decision making at blizzo. Waiting until its like 3 months to late to do anything

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Well…at least they acknowledge there’s a problem with getting Runes for late-comers/alts.

But this should have been pre-planned from the start, and implemented in P2 (for P1 Runes, obviously).

I’m also suspect of the “important content” bit. …I’ll be really irritated if they’re holding up a ‘catch-up mechanic’ because “lolstory”.

((Also…“lol”; needing to check Twitter to find ‘patch note’-like dev posts. Instead of a blue post on the forums.))

Lol when did devs become so good at politics ? All they need to do it create a rune vendor like those on ptr and those who don’t want an easy way can just “discover” runes as normal. What is so hard about it?
The currency will drop from p1 bosses for p1 runes, p2 bosses for p2 runes, etc. Then baam your low level dungeons become lively; high level players suddenly become actively helpful to low level players.
It’s more funny that you guys are so cute to believe whatever devs say.