It sounds like you didn’t play. The opportunities to do this will be much narrower. Being unable to drag monsters through crowded quest hubs continuously in many zones simultaneously - while streaming to show off what big men they are -will no longer be a thing. The rogue in stealth on top of a mailbox will no longer be able to flag and kill a level 10.
People will complain if someone intentionally wrecks their dungeon. But if a hunter pulls everything, guess what? He’s dying too. The number of players who are going to level to do a suicide troll is going to be smaller than you think.
Great Base, I still think people will use addons to opt in to further restrict themselves.
As for Trading/AH I dont think it’s and issue, the reason its an issue right now is because you are on a server with non HC players. I think trading/AH will be fine on servers where everyone is HC.
Not really. Hunter uses pet to “accidentally” pull the entire dungeon and then dips out brownie points for FD. Alternatively rogue exists which is a lot more foolproof.
We will see. The only example you have come up with is trolling a dungeon. The people who currently grief aren’t going to make a living leveling characters in order to likely die. Rogue doesn’t get vanish at low level.
People asking why the rules don’t seem challenging don’t seem to understand that hardcore is a scheme to draw all the gamer dads into playing the game. The average level of death is 13. The people that want to play this challenge absolutely suck and the server will die in record speed if they cannot buy gold and then buy twink leveling gear.
You’re talking about a subset of rules that players choose to follow that forbids trading. “Hardcore” does not automatically mean perma-death AND no trading. It means perma-death. Always has since it was introduced in Diablo 2. And going back further than that games like Rogue (from which the term “Roguelike” originated) featured permadeath, which is another basis for the concept in video games.
Additional rules some players tack on (like the Ironman one of being limited to grey or white equipment) are just that, tacked-on. They’re not the basis of the Hardcore ruleset.
Not at all. This is why there aren’t mailbox and ah restrictions. The play will be for the gamer dads to give a few shots at playing the game and then a month or two in get out the credit card.
Oh buddy…there is already plenty of proof to the contrary. Pull up any death compilation channel or really the addon log itself which will show you the average death level.