Thanks devs, you’ve proven yet again melee dps are meta and always will be. I am not a developer, or manage any type of games/software, and i’m going to tell you how to fix this. Meaning in all of your trashy throughts, some rando has better ideas than you.
Take every form of CC and reduce the cooldown to melee levels. I mean everyone gets 12 second interupts. The fact range have to wait 40 seconds on casts that literally wipe groups.
Or
Stop with needing so much CC. It’s not fun.
This dungeon is the epitome of developer folly with how current mythic+ are run.
that’s why most affixes are anti-melee
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Are you using your other methods of stopping casts as well? I don’t know evoker all that well but don’t you have a huge aoe stun, an aoe knock up and an aoe knockback?
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Incorrect: all affixes are anti-healer.
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1 minute stun, tail whip/wing buffet(displaces adds like thunderstorm, 90 second cooldown, 45 with talents). Also a 40 second interupt. However evokers are not a mobile class.
2 30 second cooldown abilities doesn’t make us mobile, hunter is mobile.
Edit: Mentioning the 1 minute stun has so many pathing errors, on top of running you through every aoe.
I beg to differ. Evoker’s have quite a bit of mobility as both healer and dps. As for comparing them to Hunter’s, Which spec of Hunter are you talking about?
Hover not only allows for casting while moving, but can be extended in duration (talent) and increased in Speed (talent) and increased number of uses (Talent).
Zepher which buffs the entire party for a few secs with increased movement speed and dmg reduction
Tail whip and Wing Buffet have their uses and should be used liberally as needed. Same with Deep Breath.
Evoker’s have far more utility and Mobility than Hunter’s in general (Stuns, Root, Sleep, Knock Up, and Knock back) and can even bring a mass sooth to bare (talented), Move and Cast, Group speed Buff (talented).
So I disagree with your assertion.
You mean the talents that are mandatory? The same issue Blizzard had with every other talent system. No we are not mobile. Shamans can do the same thing, they’re not mobile(lucky fire builds sure). A cooldown to make you cast and move is not mobility. The fact it interrupts current disintegrate proves we are not mobile.
you obviously haven’t played one of wows slow/immobile classes.
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You know you gotta bring Living Bomb into the packs right?
My intuition tells me they do not.